72 lines
3.1 KiB
XML
72 lines
3.1 KiB
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
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<!DOCTYPE objects SYSTEM "../gui.dtd">
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<!--
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==========================================
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- ONLINE MANUAL DEFINITION -
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==========================================
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-->
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<objects>
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<object type="empty" name="manual_gui" size="0 0 100% 100%" z="1" hotkey="onlinehelp" hidden="true">
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<action on="Press"><![CDATA[
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// Toggle manual if something selected.
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if (selection.length)
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{
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GUIObjectToggle("manual_gui");
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GUIObjectToggle("session_gui");
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}
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]]></action>
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<object type="text" name="manual_bkg" sprite="0ad_window" font="prospero16" textcolor="0 0 0" z="100" hidden="false" ghost="true">
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<action on="Load"><![CDATA[
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setSizeArray("manual_bkg", sessionCoord[MANUAL_BKG], left_screen, top_screen, right_screen, bottom_screen);
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]]></action>
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<action on="Tick"><![CDATA[
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if (selection.length && !( getGUIObjectByName( "manual_gui" ).hidden ))
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manualDisplay();
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]]></action>
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</object>
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<object type="button" name="manual_portrait" style="portrait" z="100" ghost="true">
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<action on="Load"><![CDATA[
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setSizeArray("manual_portrait", sessionCoord[MANUAL_PORTRAIT], left_screen, top_screen, left_screen, top_screen);
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]]></action>
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</object>
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<!-- Gee needs to implement text clipping, so long text doesn't get clipped to these scroll windows yet. Scroll bars also don't block world input yet. -->
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<object type="text" name="manual_rollover" scrollbar="true" scrollbar_style="manual_scrollbar" sprite="0ad_indent" font="trebuchet12" textcolor="0 0 0" z="100" ghost="false">
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<action on="Load"><![CDATA[
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setSizeArray("manual_rollover", sessionCoord[MANUAL_ROLLOVER], left_screen, top_screen, right_screen, top_screen);
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]]></action>
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</object>
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<object type="text" name="manual_name" sprite="0ad_indent" font="trebuchet14" textcolor="0 0 0" z="100" ghost="true">
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<action on="Load"><![CDATA[
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setSizeArray("manual_name", sessionCoord[MANUAL_NAME], left_screen, top_screen, right_screen, bottom_screen);
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]]></action>
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</object>
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<!-- Gee needs to implement text clipping, so long text doesn't get clipped to these scroll windows yet. Scroll bars also don't block world input yet. -->
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<object type="text" name="manual_history" scrollbar="true" scrollbar_style="manual_scrollbar" sprite="0ad_indent" font="trebuchet12" textcolor="0 0 0" z="100" ghost="false">
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<action on="Load"><![CDATA[
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setSizeArray("manual_history", sessionCoord[MANUAL_HISTORY], left_screen, bottom_screen, right_screen, bottom_screen);
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]]></action>
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</object>
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<object type="button" name="manual_exit_button" sprite="exit_sprite" sprite_over="exit_sprite_over" ghost="false" z="100" hidden="false">
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<action on="Load"><![CDATA[
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setSizeArray("manual_exit_button", sessionCoord[MANUAL_EXIT_BUTTON], right_screen, top_screen, right_screen, top_screen);
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]]></action>
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<action on="Press"><![CDATA[
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// Close manual.
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GUIObjectHide("manual_gui");
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GUIObjectUnhide("session_gui");
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]]></action>
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</object>
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</object>
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</objects>
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