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forked from 0ad/0ad
0ad/binaries/data/mods/public/maps/scenarios/tower_attacks.xml
Mythos_Ruler 4f67615774 Fixes #701
This was SVN commit r8804.
2010-12-06 21:27:35 +00:00

505 lines
14 KiB (Stored with Git LFS)
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="5">
<Environment>
<SkySet>default</SkySet>
<SunColour r="1.5" g="1.5" b="1.5"/>
<SunElevation angle="0.785398"/>
<SunRotation angle="-0.785396"/>
<TerrainAmbientColour r="0.313726" g="0.376471" b="0.521569"/>
<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>default</Type>
<Colour r="0.298039" g="0.34902" b="0.698039"/>
<Height>5</Height>
<Shininess>150</Shininess>
<Waviness>8</Waviness>
<Murkiness>0.45</Murkiness>
<Tint r="0.278431" g="0.298039" b="0.588235"/>
<ReflectionTint r="0.278431" g="0.298039" b="0.588235"/>
<ReflectionTintStrength>0</ReflectionTintStrength>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="340.643" y="142.332" z="240.017"/>
<Rotation angle="0"/>
<Declination angle="0.523599"/>
</Camera>
<ScriptSettings><![CDATA[
{
"Name": "Tower Attacking Demo",
"Description": "A demo for tower and fortress attacks. Garrison units into a tower or fortress to increase fire rate considerably.",
"Keywords": ["demo"],
"PlayerData": [
{
"Civ": "hele"
},
{
"Civ": "hele"
},
{
"Civ": "hele"
},
{
"Civ": "hele"
},
{
"Civ": "hele"
},
{
"Civ": "hele"
},
{
"Civ": "hele"
},
{
"Civ": "hele"
}
],
"CircularMap": true
}
]]></ScriptSettings>
<Entities>
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<Template>structures/hele_scout_tower</Template>
<Player>1</Player>
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<Orientation y="2.35621"/>
</Entity>
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<Template>structures/hele_scout_tower</Template>
<Player>1</Player>
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</Entity>
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</Entity>
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</Entity>
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</Entities>
<Paths/>
</Scenario>