wraitii
34b1920e7b
We often only need to include ScriptRequest.h and not the full ScriptInterface.h Differential Revision: https://code.wildfiregames.com/D3920 This was SVN commit r25366.
46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_VisualReplay.h"
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#include "ps/CStr.h"
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#include "ps/VisualReplay.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptRequest.h"
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namespace JSI_VisualReplay
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{
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CStrW GetReplayDirectoryName(const CStrW& directoryName)
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{
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return OsPath(VisualReplay::GetDirectoryPath() / directoryName).string();
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}
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void RegisterScriptFunctions(const ScriptRequest& rq)
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{
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ScriptFunction::Register<&VisualReplay::GetReplays>(rq, "GetReplays");
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ScriptFunction::Register<&VisualReplay::DeleteReplay>(rq, "DeleteReplay");
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ScriptFunction::Register<&VisualReplay::StartVisualReplay>(rq, "StartVisualReplay");
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ScriptFunction::Register<&VisualReplay::GetReplayAttributes>(rq, "GetReplayAttributes");
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ScriptFunction::Register<&VisualReplay::GetReplayMetadata>(rq, "GetReplayMetadata");
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ScriptFunction::Register<&VisualReplay::HasReplayMetadata>(rq, "HasReplayMetadata");
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ScriptFunction::Register<&VisualReplay::AddReplayToCache>(rq, "AddReplayToCache");
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ScriptFunction::Register<&GetReplayDirectoryName>(rq, "GetReplayDirectoryName");
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}
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}
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