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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components/interfaces
Ykkrosh f39f279132 Add AI script code to provide a cleaner API around the engine interface.
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.

This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
..
AIProxy.js Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
AnimalAI.js # Added AI for chickens. 2010-07-18 15:19:49 +00:00
Attack.js # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
Auras.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Builder.js # Basic in-game building placement with new simulation system 2010-01-24 17:24:35 +00:00
BuildingAI.js Added Building AI, and some small changes to GarrisonHolder 2010-11-17 07:30:25 +00:00
BuildLimits.js BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
BuildRestrictions.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Cost.js # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
DamageReceiver.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
EndGameManager.js # Add victory/defeat conditions, based on patch from fcxSanya. 2010-10-01 20:51:21 +00:00
Formation.js # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
Foundation.js # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
GarrisonHolder.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Health.js # Add on-screen health bars 2010-10-02 12:41:29 +00:00
Identity.js # Basic in-game building placement with new simulation system 2010-01-24 17:24:35 +00:00
Loot.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Looter.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Promotion.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
RallyPoint.js # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
ResourceDropsite.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ResourceGatherer.js # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
ResourceSupply.js Add resource supply status bars. 2010-10-03 00:30:43 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
StatusBars.js # Add on-screen health bars 2010-10-02 12:41:29 +00:00
Timer.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
TrainingQueue.js # Support training units in buildings. 2010-04-19 19:47:23 +00:00
UnitAI.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00