1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates/gaia
Mythos_Ruler f3c5a2383b #Some cool new treasure objects. Lots of map tweaks as well.
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.

This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
..
fauna_bear.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_boar.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_camel.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_chicken.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_deer.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_elephant_african_bush.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_elephant_african_infant.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_elephant_north_african.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_elephant.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_fish.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_gazelle.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_giraffe_infant.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_giraffe.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_goat.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_lion.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_lioness.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_muskox.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_pig.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_rabbit.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_sheep.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_tiger.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_walrus.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_whale_humpback.xml Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale. 2010-11-02 16:26:06 +00:00
fauna_wildebeest.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_wolf_snow.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_wolf.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_zebra.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_bush_berry.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_bush_grapes.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_bush_temperate.xml Fixed the resource type (wood -> wood.tree) 2010-07-21 20:41:35 +00:00
flora_tree_aleppo_pine.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_apple.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_baobab.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_carob.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_cypress.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_date_palm.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_euro_beech.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_fig.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_medit_fan_palm.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_oak_large.xml Added golden fleece actor placeholder 2010-08-12 03:33:30 +00:00
flora_tree_oak.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_pine_w.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_pine.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_poplar_lombardy.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_poplar.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_senegal_date_palm.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
geology_metal_alpine.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_desert_slabs.xml Footprint and Status bar height tweaks. 2010-10-12 04:41:34 +00:00
geology_metal_desert_small.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_greek.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_mediterranean_slabs.xml Footprint and Status bar height tweaks. 2010-10-12 04:41:34 +00:00
geology_metal_mediterranean.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_savanna_slabs.xml Footprint and Status bar height tweaks. 2010-10-12 04:41:34 +00:00
geology_metal_temperate.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_tropic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_alpine_a.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_desert_small.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
geology_stone_greek.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_light.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_mediterranean.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_savanna_small.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
geology_stone_temperate.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_tropic_a.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stonemine_desert_quarry.xml testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
special_settlement.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
special_treasure_golden_fleece.xml #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
special_treasure_pegasus.xml #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00