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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation
Pureon f52bf1e5fd Roman walls
This was SVN commit r11188.
2012-02-27 23:09:17 +00:00
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ai Added some caching in the reassignIdleWorkers code for a large performance gain. 2012-02-25 23:32:01 +00:00
components Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates). 2012-02-12 21:18:50 +00:00
data Change of default AI for random maps 2011-12-11 21:30:17 +00:00
helpers Update healer templates and scenarios to add ranks. 2012-02-25 20:07:30 +00:00
templates Roman walls 2012-02-27 23:09:17 +00:00