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forked from 0ad/0ad
0ad/source/simulation2
wraitii f5f493681d Fix atlas crash with RM capture the relic.
As no default values got set, some game settings became NaN, which
triggered exceptions.
This sets sane default.

This also includes better debugging logic in case of exception, so it's
easier to know what happens.

Fixes #6200

Reported by: langbart
Differential Revision: https://code.wildfiregames.com/D4113
This was SVN commit r25736.
2021-06-07 18:48:16 +00:00
..
components Further Pushing tweaks: more customisable, longer ranges. 2021-06-06 15:25:52 +00:00
docs Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers. 2021-05-01 08:01:30 +00:00
helpers Thread the pathfinder computations using the task manager. 2021-06-03 16:21:28 +00:00
scripting Fix atlas crash with RM capture the relic. 2021-06-07 18:48:16 +00:00
serialization Fix atlas crash with RM capture the relic. 2021-06-07 18:48:16 +00:00
system Adds std namespace to shared_ptr usages in scriptinterface and simulation. 2021-05-22 19:30:18 +00:00
tests Fix atlas crash with RM capture the relic. 2021-06-07 18:48:16 +00:00
MessageTypes.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
Simulation2.cpp Adds std namespace to shared_ptr usages in scriptinterface and simulation. 2021-05-22 19:30:18 +00:00
Simulation2.h Adds std namespace to shared_ptr usages in scriptinterface and simulation. 2021-05-22 19:30:18 +00:00
TypeList.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00