..
tests
Implement a FixedVector2D::CompareLengthSquared function to provide a more performant alternative to CompareLength.
2020-02-09 21:00:43 +00:00
BoundingBoxAligned.cpp
Cleanups BoundingBoxAxisAligned and fixes coding styles a bit.
2019-06-12 20:23:14 +00:00
BoundingBoxAligned.h
Cleanups BoundingBoxAxisAligned and fixes coding styles a bit.
2019-06-12 20:23:14 +00:00
BoundingBoxOriented.cpp
Cleanups BoundingBoxAxisAligned and fixes coding styles a bit.
2019-06-12 20:23:14 +00:00
BoundingBoxOriented.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
BoundingSphere.cpp
Refactor CBoundingSphere and add tests
2019-03-25 21:17:43 +00:00
BoundingSphere.h
Fixes a misprint that was introduced in cb83d494e0
.
2019-04-25 18:59:41 +00:00
Brush.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Brush.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Ease.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Fixed.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Fixed.h
Implement a FixedVector2D::CompareLengthSquared function to provide a more performant alternative to CompareLength.
2020-02-09 21:00:43 +00:00
FixedVector2D.h
Avoid overflow in UnitMotion.
2020-11-09 13:25:50 +00:00
FixedVector3D.h
Implement a FixedVector2D::CompareLengthSquared function to provide a more performant alternative to CompareLength.
2020-02-09 21:00:43 +00:00
MathUtil.h
Removes duplication of Clamp function.
2019-09-26 21:14:21 +00:00
Matrix3D.cpp
Cleanup Camera code for projections.
2019-01-05 22:40:56 +00:00
Matrix3D.h
Cleanup Camera code for projections.
2019-01-05 22:40:56 +00:00
MD5.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
MD5.h
Force some byte-order functions to be inline.
2010-05-25 18:47:11 +00:00
Noise.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Noise.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
NUSpline.cpp
Insert cinematic path nodes after the currently selected node instead of before (so paths are not created in the opposite of the expected order).
2017-07-01 15:49:59 +00:00
NUSpline.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Plane.cpp
Actually remove trailing whitespace for non-header files as well.
2016-11-23 13:02:58 +00:00
Plane.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Quaternion.cpp
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
Quaternion.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
Sqrt.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Sqrt.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Vector2D.h
CVector2D: Fix members may not be initialized warnings
2020-06-21 18:21:31 +00:00
Vector3D.cpp
Cleanups BoundingBoxAxisAligned and fixes coding styles a bit.
2019-06-12 20:23:14 +00:00
Vector3D.h
Cleanups BoundingBoxAxisAligned and fixes coding styles a bit.
2019-06-12 20:23:14 +00:00
Vector4D.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00