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0ad/binaries/data/mods/public/simulation/helpers/TraderGain.js
2012-07-25 21:38:56 +00:00

35 lines
1.7 KiB
JavaScript

// This constant used to adjust gain value depending on distance
const DISTANCE_FACTOR = 1 / 110;
// Additional gain for trading performed between markets of different players, in percents
const INTERNATIONAL_TRADING_ADDITION = 50;
function CalculateTraderGain(firstMarket, secondMarket, template)
{
var cmpFirstMarketPosition = Engine.QueryInterface(firstMarket, IID_Position);
var cmpSecondMarketPosition = Engine.QueryInterface(secondMarket, IID_Position);
if (!cmpFirstMarketPosition || !cmpFirstMarketPosition.IsInWorld() || !cmpSecondMarketPosition || !cmpSecondMarketPosition.IsInWorld())
return null;
var firstMarketPosition = cmpFirstMarketPosition.GetPosition2D();
var secondMarketPosition = cmpSecondMarketPosition.GetPosition2D();
// Calculate ordinary Euclidean distance between markets.
// We don't use pathfinder, because ordinary distance looks more fair.
var distance = Math.sqrt(Math.pow(firstMarketPosition.x - secondMarketPosition.x, 2) + Math.pow(firstMarketPosition.y - secondMarketPosition.y, 2));
// We calculate gain as square of distance to encourage trading between remote markets
var gain = Math.pow(distance * DISTANCE_FACTOR, 2);
// If markets belongs to different players, multiple gain to INTERNATIONAL_TRADING_MULTIPLIER
var cmpFirstMarketOwnership = Engine.QueryInterface(firstMarket, IID_Ownership);
var cmpSecondMarketOwnership = Engine.QueryInterface(secondMarket, IID_Ownership);
if (cmpFirstMarketOwnership.GetOwner() != cmpSecondMarketOwnership.GetOwner())
gain *= 1 + INTERNATIONAL_TRADING_ADDITION / 100;
if (template.GainMultiplier)
gain *= template.GainMultiplier;
gain = Math.round(gain);
return gain;
}
Engine.RegisterGlobal("CalculateTraderGain", CalculateTraderGain);