121 lines
3.6 KiB
C++
121 lines
3.6 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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CButton
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*/
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#include "precompiled.h"
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#include "GUI.h"
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#include "CButton.h"
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#include "lib/ogl.h"
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//-------------------------------------------------------------------
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// Constructor / Destructor
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//-------------------------------------------------------------------
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CButton::CButton()
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{
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AddSetting(GUIST_float, "buffer_zone");
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AddSetting(GUIST_CGUIString, "caption");
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AddSetting(GUIST_int, "cell_id");
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AddSetting(GUIST_CStrW, "font");
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AddSetting(GUIST_CGUISpriteInstance, "sprite");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_over");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_pressed");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_disabled");
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AddSetting(GUIST_EAlign, "text_align");
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AddSetting(GUIST_EVAlign, "text_valign");
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AddSetting(GUIST_CColor, "textcolor");
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AddSetting(GUIST_CColor, "textcolor_over");
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AddSetting(GUIST_CColor, "textcolor_pressed");
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AddSetting(GUIST_CColor, "textcolor_disabled");
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AddSetting(GUIST_CStrW, "tooltip");
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AddSetting(GUIST_CStr, "tooltip_style");
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// Add text
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AddText(new SGUIText());
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}
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CButton::~CButton()
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{
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}
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void CButton::SetupText()
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{
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if (!GetGUI())
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return;
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ENSURE(m_GeneratedTexts.size()==1);
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CStrW font;
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if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
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// Use the default if none is specified
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// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
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font = L"default";
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CGUIString caption;
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GUI<CGUIString>::GetSetting(this, "caption", caption);
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float buffer_zone=0.f;
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GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
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*m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, m_CachedActualSize.GetWidth(), buffer_zone, this);
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CalculateTextPosition(m_CachedActualSize, m_TextPos, *m_GeneratedTexts[0]);
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}
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void CButton::HandleMessage(SGUIMessage &Message)
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{
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// Important
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IGUIButtonBehavior::HandleMessage(Message);
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IGUITextOwner::HandleMessage(Message);
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}
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void CButton::Draw()
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{
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float bz = GetBufferedZ();
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CGUISpriteInstance *sprite, *sprite_over, *sprite_pressed, *sprite_disabled;
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int cell_id;
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// Statically initialise some strings, so we don't have to do
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// lots of allocation every time this function is called
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static CStr strSprite("sprite");
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static CStr strSpriteOver("sprite_over");
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static CStr strSpritePressed("sprite_pressed");
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static CStr strSpriteDisabled("sprite_disabled");
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static CStr strCellId("cell_id");
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GUI<CGUISpriteInstance>::GetSettingPointer(this, strSprite, sprite);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, strSpriteOver, sprite_over);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, strSpritePressed, sprite_pressed);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, strSpriteDisabled, sprite_disabled);
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GUI<int>::GetSetting(this, strCellId, cell_id);
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DrawButton(m_CachedActualSize,
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bz,
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*sprite,
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*sprite_over,
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*sprite_pressed,
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*sprite_disabled,
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cell_id);
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CColor color = ChooseColor();
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DrawText(0, color, m_TextPos, bz+0.1f);
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}
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