..
scripting
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
tests
Load map descriptions from their XML file.
2010-08-04 21:15:41 +00:00
Bound.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Bound.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Brush.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Brush.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Fixed.cpp
Fix --without-pch more
2010-08-10 20:08:16 +00:00
Fixed.h
Load map descriptions from their XML file.
2010-08-04 21:15:41 +00:00
FixedVector2D.h
# Initial support for formation movement.
2010-09-03 09:55:14 +00:00
FixedVector3D.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
MathUtil.h
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
Matrix3D.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Matrix3D.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
MD5.cpp
Force some byte-order functions to be inline.
2010-05-25 18:47:11 +00:00
MD5.h
Force some byte-order functions to be inline.
2010-05-25 18:47:11 +00:00
Noise.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
Noise.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
NUSpline.cpp
Add GPL header
2009-04-18 17:00:33 +00:00
NUSpline.h
Add GPL header
2009-04-18 17:00:33 +00:00
Plane.cpp
Add some missing consts to arguments.
2010-07-25 14:10:46 +00:00
Plane.h
Add some missing consts to arguments.
2010-07-25 14:10:46 +00:00
Quaternion.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
Quaternion.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
Sqrt.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Sqrt.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Vector2D.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
Vector3D.cpp
# Basic projectile attacks in new simulation system
2010-03-07 21:38:39 +00:00
Vector3D.h
# Basic projectile attacks in new simulation system
2010-03-07 21:38:39 +00:00
Vector4D.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00