..
interfaces
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
2011-05-05 01:27:49 +00:00
tests
Adds ownership checks to UI selections.
2011-07-02 00:06:39 +00:00
AIInterface.js
Various minor optimisations.
2011-03-03 00:16:14 +00:00
AIProxy.js
Various minor optimisations.
2011-03-03 00:16:14 +00:00
Armour.js
Units promotion. Closes #697 .
2011-05-02 15:03:01 +00:00
Attack.js
Stances draft, refs #865
2011-06-17 22:13:39 +00:00
Auras.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
Builder.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
BuildingAI.js
Adds ownership checks to UI selections.
2011-07-02 00:06:39 +00:00
BuildLimits.js
BuildLimits. Needs some configuration changes to work
2010-12-11 23:19:17 +00:00
BuildRestrictions.js
BuildLimits. Needs some configuration changes to work
2010-12-11 23:19:17 +00:00
Cost.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
EndGameManager.js
Adds ownership checks to UI selections.
2011-07-02 00:06:39 +00:00
Formation.js
Units promotion. Closes #697 .
2011-05-02 15:03:01 +00:00
Foundation.js
Trigger 'constructed' sound when a building finishes construction
2011-06-26 18:27:10 +00:00
GarrisonHolder.js
fix #842
2011-05-11 16:10:40 +00:00
GuiInterface.js
Adds ownership checks to UI selections.
2011-07-02 00:06:39 +00:00
Health.js
Fix various position-related errors with garrisoned units.
2011-05-09 02:02:00 +00:00
Identity.js
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
2011-05-05 01:27:49 +00:00
Loot.js
Units promotion. Closes #697 .
2011-05-02 15:03:01 +00:00
Looter.js
Units promotion. Closes #697 .
2011-05-02 15:03:01 +00:00
MotionBall.js
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
Player.js
Adds ownership checks to UI selections.
2011-07-02 00:06:39 +00:00
PlayerManager.js
Complain better about invalid player IDs.
2010-11-30 12:27:38 +00:00
Promotion.js
stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units.
2011-06-26 02:03:36 +00:00
RallyPoint.js
# Add rally points for newly-trained units, based on patch from evans.
2010-08-05 10:20:47 +00:00
ResourceDropsite.js
# Add resource shuttling.
2010-11-13 19:15:29 +00:00
ResourceGatherer.js
Units promotion. Closes #697 .
2011-05-02 15:03:01 +00:00
ResourceSupply.js
Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
2010-11-20 21:37:31 +00:00
Settlement.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
Sound.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
Stamina.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
StatisticsTracker.js
Map exploration counter for summary screen
2010-11-21 19:42:26 +00:00
StatusBars.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
Timer.js
Add SetInterval to Timer.
2010-11-21 19:27:53 +00:00
TrainingQueue.js
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
UnitAI.js
Adds ownership checks to UI selections.
2011-07-02 00:06:39 +00:00
UnitMotionFlying.js
Fix occasional script error with planes
2011-06-28 18:26:29 +00:00