1
0
forked from 0ad/0ad
0ad/source/ps/scripting/JSInterface_Hotkey.cpp
2020-11-20 11:41:56 +00:00

172 lines
5.6 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Hotkey.h"
#include "lib/external_libraries/libsdl.h"
#include "ps/CLogger.h"
#include "ps/Hotkey.h"
#include "ps/KeyName.h"
#include "scriptinterface/ScriptConversions.h"
#include <unordered_map>
#include <vector>
#include <set>
/**
* Convert an unordered map to a JS object, mapping keys to values.
* Assumes T to have a c_str() method that returns a const char*
* NB: this is unordered since no particular effort is made to preserve order.
* TODO: this could be moved to ScriptConversions.cpp if the need arises.
*/
template<typename T, typename U>
static void ToJSVal_unordered_map(const ScriptRequest& rq, JS::MutableHandleValue ret, const std::unordered_map<T, U>& val)
{
JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx));
if (!obj)
{
ret.setUndefined();
return;
}
for (const std::pair<T, U>& item : val)
{
JS::RootedValue el(rq.cx);
ScriptInterface::ToJSVal<U>(rq, &el, item.second);
JS_SetProperty(rq.cx, obj, item.first.c_str(), el);
}
ret.setObject(*obj);
}
template<>
void ScriptInterface::ToJSVal<std::unordered_map<std::string, std::vector<std::vector<std::string>>>>(const ScriptRequest& rq, JS::MutableHandleValue ret, const std::unordered_map<std::string, std::vector<std::vector<std::string>>>& val)
{
ToJSVal_unordered_map(rq, ret, val);
}
template<>
void ScriptInterface::ToJSVal<std::unordered_map<std::string, std::string>>(const ScriptRequest& rq, JS::MutableHandleValue ret, const std::unordered_map<std::string, std::string>& val)
{
ToJSVal_unordered_map(rq, ret, val);
}
/**
* @return a (js) object mapping hotkey name (from cfg files) to a list ofscancode names
*/
JS::Value GetHotkeyMap(ScriptInterface::CmptPrivate* pCmptPrivate)
{
ScriptRequest rq(*pCmptPrivate->pScriptInterface);
JS::RootedValue hotkeyMap(rq.cx);
std::unordered_map<std::string, std::vector<std::vector<std::string>>> hotkeys;
for (const std::pair<SDL_Scancode_, KeyMapping>& key : g_HotkeyMap)
for (const SHotkeyMapping& mapping : key.second)
{
std::vector<std::string> keymap;
keymap.push_back(FindScancodeName(static_cast<SDL_Scancode>(key.first)));
for (const SKey& secondary_key : mapping.requires)
keymap.push_back(FindScancodeName(static_cast<SDL_Scancode>(secondary_key.code)));
// All hotkey permutations are present so only push one (arbitrarily).
if (keymap.size() == 1 || keymap[0] < keymap[1])
hotkeys[mapping.name].emplace_back(keymap);
}
pCmptPrivate->pScriptInterface->ToJSVal(rq, &hotkeyMap, hotkeys);
return hotkeyMap;
}
/**
* @return a (js) object mapping scancode names to their locale-dependent name.
*/
JS::Value GetScancodeKeyNames(ScriptInterface::CmptPrivate* pCmptPrivate)
{
ScriptRequest rq(*pCmptPrivate->pScriptInterface);
JS::RootedValue obj(rq.cx);
std::unordered_map<std::string, std::string> map;
// Get the name of all scancodes.
// This is slightly wasteful but should be fine overall, they are dense.
for (int i = 0; i < MOUSE_LAST; ++i)
map[FindScancodeName(static_cast<SDL_Scancode>(i))] = FindKeyName(static_cast<SDL_Scancode>(i));
pCmptPrivate->pScriptInterface->ToJSVal(rq, &obj, map);
return obj;
}
void ReloadHotkeys(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
UnloadHotkeys();
LoadHotkeys();
}
JS::Value GetConflicts(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue combination)
{
ScriptInterface* scriptInterface = pCmptPrivate->pScriptInterface;
ScriptRequest rq(*scriptInterface);
std::vector<std::string> keys;
if (!scriptInterface->FromJSVal(rq, combination, keys))
{
LOGERROR("Invalid hotkey combination");
return JS::NullValue();
}
if (keys.empty())
return JS::NullValue();
// Pick a random code as a starting point of the hotkeys (they are all equivalent).
SDL_Scancode_ startCode = FindScancode(keys.back());
std::unordered_map<SDL_Scancode_, KeyMapping>::const_iterator it = g_HotkeyMap.find(startCode);
if (it == g_HotkeyMap.end())
return JS::NullValue();
// Create a sorted vector with the remaining keys.
keys.pop_back();
std::set<SKey> codes;
for (const std::string& key : keys)
codes.insert(SKey{ FindScancode(key), false });
std::vector<CStr> conflicts;
// This isn't very efficient, but we shouldn't iterate too many hotkeys
// since we at least have one matching key.
for (const SHotkeyMapping& keymap : it->second)
{
std::set<SKey> match(keymap.requires.begin(), keymap.requires.end());
if (codes == match)
conflicts.emplace_back(keymap.name);
}
if (conflicts.empty())
return JS::NullValue();
JS::RootedValue ret(rq.cx);
scriptInterface->ToJSVal(rq, &ret, conflicts);
return ret;
}
void JSI_Hotkey::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
{
scriptInterface.RegisterFunction<JS::Value, &GetHotkeyMap>("GetHotkeyMap");
scriptInterface.RegisterFunction<JS::Value, &GetScancodeKeyNames>("GetScancodeKeyNames");
scriptInterface.RegisterFunction<void, &ReloadHotkeys>("ReloadHotkeys");
scriptInterface.RegisterFunction<JS::Value, JS::HandleValue, &GetConflicts>("GetConflicts");
}