1
0
forked from 0ad/0ad
Commit Graph

15525 Commits

Author SHA1 Message Date
8f8752fbe4 Fix incorrect normal maps for stone_furrowed_0* meshes.
Remove duplication in some actors.
Fix naming conventions for those files.
Use the correct material.

Noticed by: @marder
This was SVN commit r26511.
2022-03-01 14:17:24 +00:00
552f66e527 Add additional animation variants to the medium player color cape.
This was SVN commit r26509.
2022-02-28 05:51:20 +00:00
88572c5e80 New f_armor_dress.dae mesh by @Stan with a better UV map
This allows for more accurate textures for female units with intricate
patterns on their long skirts. Boudicca is the first example, provided
here.

This was SVN commit r26508.
2022-02-28 05:50:27 +00:00
3344324a66 [gameplay - Alpha 26] More Han refactoring
Chariot Crossbowman -> Chariot Archer
- Adjusted Actors and template

Champion Cavalry
- Took away shield and gave cataphract animations

Champion Swordsman -> Champion Spearman

Liu Bang
- Gave him a different base animation variant

This was SVN commit r26507.
2022-02-28 05:46:49 +00:00
f0d7c8ec27 Fixed supersedes line in this tech. Reported by @Stan
This was SVN commit r26505.
2022-02-27 23:50:42 +00:00
1173163066 Added a requirementsTooltip message in case the Espionage tech is ever placed in a different building, as it is for the Han.
This was SVN commit r26504.
2022-02-27 23:45:52 +00:00
a04ad0beb2 Make ClumpPlacer determine the correct fraction of failed attempts to place points
Comments by: @smiley, @elexis
Patch by: @Inari
Fixes #5092
Differential Revision: https://code.wildfiregames.com/D1414
This was SVN commit r26503.
2022-02-27 21:49:32 +00:00
wackyserious
10c0d813bf Improved Persian head textures
This was SVN commit r26501.
2022-02-27 13:04:56 +00:00
wackyserious
dd90459888 Improved numidian head texture
-Derived from an edit of the Vercingetorix face texture

This was SVN commit r26500.
2022-02-27 07:12:36 +00:00
wackyserious
090ce1c82f Numidian head fix (eye color and skin tone)
This was SVN commit r26499.
2022-02-27 06:12:02 +00:00
a217718254 Fix stone mine actors on maps after 1a6c1c2131.
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4505
This was SVN commit r26496.
2022-02-26 22:52:33 +00:00
6bc2f7a783 Draws entities on minimap via triangles instead of points.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4509
This was SVN commit r26493.
2022-02-26 20:30:09 +00:00
3651ff26d9 Fix shadow glitch on Maurya market on lowest setting.
Reported by: @marder
This was SVN commit r26491.
2022-02-26 17:36:15 +00:00
wackyserious
70dc03e20d Large round shield (no boss) mesh + complimentary variants to the new Gaul noble tunic
This was SVN commit r26489.
2022-02-26 05:00:18 +00:00
d5d1754991 Moves polygon mode handling to PipelineState and CDeviceCommandContext.
This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
0d2faa1cab Adds debug context option for GL context creation.
This was SVN commit r26484.
2022-02-25 16:26:56 +00:00
1a6c1c2131 [Art] New trees, bushes, and rocks.
New "Bush" mixin

Note, the Badlands rock actors have been renamed. Might break some maps.

This was SVN commit r26483.
2022-02-25 09:31:12 +00:00
eed2cbe740 [Gameplay - Alpha 26] More Han Refactoring
- Major thing is added the Chinese Chariot as a champion, trainable at
the Academy.

- Replaced Crossbowman with Archer as the starting ranged infantry. This
is still open for changing as there is a poll on the forum about it.

This was SVN commit r26482.
2022-02-25 08:20:42 +00:00
a3b99b17b0 Give an icon to the spy.
Needed after ef1d1dbed8.
Reported by: @Stan
Solution suggested by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4503
This was SVN commit r26478.
2022-02-25 05:58:29 +00:00
9373e7044e Clean PlayerManager.js.
Remove obseleted function RemoveAllPlayers in 354bd8b088.
Linter stuff.
Don't initialise undefined world population value.

Differential revision: https://code.wildfiregames.com/D4494
This was SVN commit r26477.
2022-02-24 07:04:46 +00:00
b778caf146 Move FormationName and Icon from cmpFormation to cmpIdentity.
Reduces duplication across components.
Allows to provide specific names and history for formations.

Differential revision: https://code.wildfiregames.com/D4476
Comments by: @bb, @Stan
Fixes #6400

This was SVN commit r26476.
2022-02-24 06:51:07 +00:00
Angen
422fbbee7f [gameplay-a26] Do not stack fire damage
Fire cavalry is currently unstopable. nerf it by not stacking fire
damage.

Differential revision: D4497
This was SVN commit r26474.
2022-02-23 19:47:50 +00:00
3bd332a401 Some geology additions and improvements.
This was SVN commit r26473.
2022-02-23 07:12:14 +00:00
8bd9271455 Fix a few minor things with the Han refactor.
This was SVN commit r26471.
2022-02-23 03:18:59 +00:00
efea43fcb5 Use the new technology portraits.
This was SVN commit r26470.
2022-02-23 02:57:42 +00:00
9411d8c98e Han Chinese civilization restructure.
Deep discussion here:
https://wildfiregames.com/forum/topic/71582-fixing-chinese-han/
Participants: @Yakaterina @BreakfastBurrito_007 @Lionkanzen @chrstgtr

Changes:
- New Starting units (Spearman, Crossbowman, Cavalry Swordsman)
- Farms 60 wood, 30 seconds
- Practice Range disabled (may be re-enabled in a future alpha)
- Infantry and Cavalry Crossbowmen rebalance
- New technology for the Han at the Forge: "Repeating Crossbows";
"Crossbow Training" at barracks tweaked to allow crossbows to fire
faster

This was SVN commit r26469.
2022-02-23 02:37:50 +00:00
db713e6ba9 Revert default cursor. A couple people didn't like the new one.
This was SVN commit r26468.
2022-02-23 01:31:25 +00:00
aa7cb74e3c New "Yakchal" Ice House for Persians. Just an Atlas object for now.
Concept by @wowgetoffyourcellphone
Artwork by @Stan

This was SVN commit r26467.
2022-02-23 00:28:24 +00:00
0168252cbe New and updated UI portaits (mostly technologies)
This was SVN commit r26466.
2022-02-23 00:26:14 +00:00
bb
a350ec2a74 Let StartingCamera react upon change in number of players
fixes an issue in 071fddd598

Reviewed By: marder
Comments By: nwtour
Differential Revision: D4498
fixes #6435

This was SVN commit r26464.
2022-02-22 16:34:02 +00:00
da41470c2d Reduce crow texture size to match that of the seagull.
Noticed by: @vladislavbelov
This was SVN commit r26463.
2022-02-21 22:43:13 +00:00
9e6c3c00f7 Delete a couple of unused actors.
Give the Athenian barracks a slightly larger dirt decal.

This was SVN commit r26462.
2022-02-21 08:29:32 +00:00
291f91b59d Adjust these unit actors to the new Illyrian texture file names.
This was SVN commit r26461.
2022-02-21 08:28:24 +00:00
wackyserious
dd88591f73 Rename Illyrian texture assets to standard
This was SVN commit r26459.
2022-02-21 07:50:45 +00:00
ef1d1dbed8 Make Icon non-optional.
Requested by @bb in D4476.
Differential revision: https://code.wildfiregames.com/D4484
Reviewed by: @bb
This was SVN commit r26458.
2022-02-21 07:20:26 +00:00
5b0f75cb6d Make the red fox texture a little more red.
This was SVN commit r26456.
2022-02-21 04:16:37 +00:00
5e0d205d0f Dunno why, but Brennus had a completely wrong helmet. Hopefully this one stays on his head.
This was SVN commit r26455.
2022-02-21 04:09:12 +00:00
834363d3a0 Improved/more accurate Han unit portraits.
Deleted 3 unused portraits.

This was SVN commit r26454.
2022-02-21 03:50:42 +00:00
wackyserious
86c4b023ea Balanced colorful tone for the Gauls (Work in progress)
Discussion:
https://wildfiregames.com/forum/topic/25184-task-current-issues-with-celtic-units-and-guideline-for-the-next/?do=findComment&comment=480221

This was SVN commit r26453.
2022-02-21 02:47:37 +00:00
97e9ee2ed3 A subtle embed to the Gaia emblem.
This was SVN commit r26452.
2022-02-21 01:29:58 +00:00
b7e85b04a3 New Gaia civ emblem for @Freagarach
This was SVN commit r26451.
2022-02-21 00:47:42 +00:00
8ef83e3136 Add a murder of crows to the game.
This was SVN commit r26450.
2022-02-21 00:00:28 +00:00
cd8d4cfbfd Fix the obstruction and footprint of this treasure.
This was SVN commit r26449.
2022-02-20 23:44:44 +00:00
c4d5fb067c Improved cursors.
This was SVN commit r26448.
2022-02-20 23:29:14 +00:00
edaacb4181 Slightly improve the seagull model, shorter wings, new gliding animation, slight inclination on the rotation. Fix wings not reflecting in the water.
This was SVN commit r26447.
2022-02-20 23:24:23 +00:00
d63639f7b7 A more "historical" victory icon: a laurel wreath.
This was SVN commit r26446.
2022-02-20 22:14:01 +00:00
1cd62c38af A more explicit town bell icon.
This was SVN commit r26445.
2022-02-20 22:12:19 +00:00
81013ab198 Fix the fallback material requiring spec (3c315caa98), when the high quality material does not.
Noticed by: @Silier
This was SVN commit r26443.
2022-02-20 14:18:15 +00:00
Angen
3e13896e3f [gameplay-a26] move some trainable animals to higher phases
Differential revision: D3341
Accepted by: @borg~
Comments by: @Freagarach, @Nescio, @wraitii
This was SVN commit r26442.
2022-02-20 13:13:19 +00:00
00fb58389e Fix the red border on map flare tip
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4496
This was SVN commit r26441.
2022-02-20 12:37:17 +00:00