8f8752fbe4
Fix incorrect normal maps for stone_furrowed_0* meshes.
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Remove duplication in some actors.
Fix naming conventions for those files.
Use the correct material.
Noticed by: @marder
This was SVN commit r26511.
2022-03-01 14:17:24 +00:00
552f66e527
Add additional animation variants to the medium player color cape.
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This was SVN commit r26509.
2022-02-28 05:51:20 +00:00
88572c5e80
New f_armor_dress.dae mesh by @Stan with a better UV map
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This allows for more accurate textures for female units with intricate
patterns on their long skirts. Boudicca is the first example, provided
here.
This was SVN commit r26508.
2022-02-28 05:50:27 +00:00
3344324a66
[gameplay - Alpha 26] More Han refactoring
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Chariot Crossbowman -> Chariot Archer
- Adjusted Actors and template
Champion Cavalry
- Took away shield and gave cataphract animations
Champion Swordsman -> Champion Spearman
Liu Bang
- Gave him a different base animation variant
This was SVN commit r26507.
2022-02-28 05:46:49 +00:00
f0d7c8ec27
Fixed supersedes line in this tech. Reported by @Stan
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This was SVN commit r26505.
2022-02-27 23:50:42 +00:00
1173163066
Added a requirementsTooltip message in case the Espionage tech is ever placed in a different building, as it is for the Han.
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This was SVN commit r26504.
2022-02-27 23:45:52 +00:00
a04ad0beb2
Make ClumpPlacer determine the correct fraction of failed attempts to place points
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Comments by: @smiley , @elexis
Patch by: @Inari
Fixes #5092
Differential Revision: https://code.wildfiregames.com/D1414
This was SVN commit r26503.
2022-02-27 21:49:32 +00:00
wackyserious
10c0d813bf
Improved Persian head textures
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This was SVN commit r26501.
2022-02-27 13:04:56 +00:00
wackyserious
dd90459888
Improved numidian head texture
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-Derived from an edit of the Vercingetorix face texture
This was SVN commit r26500.
2022-02-27 07:12:36 +00:00
wackyserious
090ce1c82f
Numidian head fix (eye color and skin tone)
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This was SVN commit r26499.
2022-02-27 06:12:02 +00:00
a217718254
Fix stone mine actors on maps after 1a6c1c2131
.
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Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4505
This was SVN commit r26496.
2022-02-26 22:52:33 +00:00
6bc2f7a783
Draws entities on minimap via triangles instead of points.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4509
This was SVN commit r26493.
2022-02-26 20:30:09 +00:00
3651ff26d9
Fix shadow glitch on Maurya market on lowest setting.
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Reported by: @marder
This was SVN commit r26491.
2022-02-26 17:36:15 +00:00
wackyserious
70dc03e20d
Large round shield (no boss) mesh + complimentary variants to the new Gaul noble tunic
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This was SVN commit r26489.
2022-02-26 05:00:18 +00:00
d5d1754991
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
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This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
0d2faa1cab
Adds debug context option for GL context creation.
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This was SVN commit r26484.
2022-02-25 16:26:56 +00:00
1a6c1c2131
[Art] New trees, bushes, and rocks.
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New "Bush" mixin
Note, the Badlands rock actors have been renamed. Might break some maps.
This was SVN commit r26483.
2022-02-25 09:31:12 +00:00
eed2cbe740
[Gameplay - Alpha 26] More Han Refactoring
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- Major thing is added the Chinese Chariot as a champion, trainable at
the Academy.
- Replaced Crossbowman with Archer as the starting ranged infantry. This
is still open for changing as there is a poll on the forum about it.
This was SVN commit r26482.
2022-02-25 08:20:42 +00:00
a3b99b17b0
Give an icon to the spy.
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Needed after ef1d1dbed8
.
Reported by: @Stan
Solution suggested by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4503
This was SVN commit r26478.
2022-02-25 05:58:29 +00:00
9373e7044e
Clean PlayerManager.js.
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Remove obseleted function RemoveAllPlayers in 354bd8b088
.
Linter stuff.
Don't initialise undefined world population value.
Differential revision: https://code.wildfiregames.com/D4494
This was SVN commit r26477.
2022-02-24 07:04:46 +00:00
b778caf146
Move FormationName and Icon from cmpFormation to cmpIdentity.
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Reduces duplication across components.
Allows to provide specific names and history for formations.
Differential revision: https://code.wildfiregames.com/D4476
Comments by: @bb , @Stan
Fixes #6400
This was SVN commit r26476.
2022-02-24 06:51:07 +00:00
Angen
422fbbee7f
[gameplay-a26] Do not stack fire damage
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Fire cavalry is currently unstopable. nerf it by not stacking fire
damage.
Differential revision: D4497
This was SVN commit r26474.
2022-02-23 19:47:50 +00:00
3bd332a401
Some geology additions and improvements.
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This was SVN commit r26473.
2022-02-23 07:12:14 +00:00
8bd9271455
Fix a few minor things with the Han refactor.
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This was SVN commit r26471.
2022-02-23 03:18:59 +00:00
efea43fcb5
Use the new technology portraits.
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This was SVN commit r26470.
2022-02-23 02:57:42 +00:00
9411d8c98e
Han Chinese civilization restructure.
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Deep discussion here:
https://wildfiregames.com/forum/topic/71582-fixing-chinese-han/
Participants: @Yakaterina @BreakfastBurrito_007 @Lionkanzen @chrstgtr
Changes:
- New Starting units (Spearman, Crossbowman, Cavalry Swordsman)
- Farms 60 wood, 30 seconds
- Practice Range disabled (may be re-enabled in a future alpha)
- Infantry and Cavalry Crossbowmen rebalance
- New technology for the Han at the Forge: "Repeating Crossbows";
"Crossbow Training" at barracks tweaked to allow crossbows to fire
faster
This was SVN commit r26469.
2022-02-23 02:37:50 +00:00
db713e6ba9
Revert default cursor. A couple people didn't like the new one.
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This was SVN commit r26468.
2022-02-23 01:31:25 +00:00
aa7cb74e3c
New "Yakchal" Ice House for Persians. Just an Atlas object for now.
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Concept by @wowgetoffyourcellphone
Artwork by @Stan
This was SVN commit r26467.
2022-02-23 00:28:24 +00:00
0168252cbe
New and updated UI portaits (mostly technologies)
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This was SVN commit r26466.
2022-02-23 00:26:14 +00:00
a350ec2a74
Let StartingCamera react upon change in number of players
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fixes an issue in 071fddd598
Reviewed By: marder
Comments By: nwtour
Differential Revision: D4498
fixes #6435
This was SVN commit r26464.
2022-02-22 16:34:02 +00:00
da41470c2d
Reduce crow texture size to match that of the seagull.
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Noticed by: @vladislavbelov
This was SVN commit r26463.
2022-02-21 22:43:13 +00:00
9e6c3c00f7
Delete a couple of unused actors.
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Give the Athenian barracks a slightly larger dirt decal.
This was SVN commit r26462.
2022-02-21 08:29:32 +00:00
291f91b59d
Adjust these unit actors to the new Illyrian texture file names.
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This was SVN commit r26461.
2022-02-21 08:28:24 +00:00
wackyserious
dd88591f73
Rename Illyrian texture assets to standard
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This was SVN commit r26459.
2022-02-21 07:50:45 +00:00
ef1d1dbed8
Make Icon non-optional.
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Requested by @bb in D4476.
Differential revision: https://code.wildfiregames.com/D4484
Reviewed by: @bb
This was SVN commit r26458.
2022-02-21 07:20:26 +00:00
5b0f75cb6d
Make the red fox texture a little more red.
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This was SVN commit r26456.
2022-02-21 04:16:37 +00:00
5e0d205d0f
Dunno why, but Brennus had a completely wrong helmet. Hopefully this one stays on his head.
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This was SVN commit r26455.
2022-02-21 04:09:12 +00:00
834363d3a0
Improved/more accurate Han unit portraits.
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Deleted 3 unused portraits.
This was SVN commit r26454.
2022-02-21 03:50:42 +00:00
wackyserious
86c4b023ea
Balanced colorful tone for the Gauls (Work in progress)
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Discussion:
https://wildfiregames.com/forum/topic/25184-task-current-issues-with-celtic-units-and-guideline-for-the-next/?do=findComment&comment=480221
This was SVN commit r26453.
2022-02-21 02:47:37 +00:00
97e9ee2ed3
A subtle embed to the Gaia emblem.
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This was SVN commit r26452.
2022-02-21 01:29:58 +00:00
b7e85b04a3
New Gaia civ emblem for @Freagarach
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This was SVN commit r26451.
2022-02-21 00:47:42 +00:00
8ef83e3136
Add a murder of crows to the game.
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This was SVN commit r26450.
2022-02-21 00:00:28 +00:00
cd8d4cfbfd
Fix the obstruction and footprint of this treasure.
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This was SVN commit r26449.
2022-02-20 23:44:44 +00:00
c4d5fb067c
Improved cursors.
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This was SVN commit r26448.
2022-02-20 23:29:14 +00:00
edaacb4181
Slightly improve the seagull model, shorter wings, new gliding animation, slight inclination on the rotation. Fix wings not reflecting in the water.
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This was SVN commit r26447.
2022-02-20 23:24:23 +00:00
d63639f7b7
A more "historical" victory icon: a laurel wreath.
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This was SVN commit r26446.
2022-02-20 22:14:01 +00:00
1cd62c38af
A more explicit town bell icon.
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This was SVN commit r26445.
2022-02-20 22:12:19 +00:00
81013ab198
Fix the fallback material requiring spec ( 3c315caa98
), when the high quality material does not.
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Noticed by: @Silier
This was SVN commit r26443.
2022-02-20 14:18:15 +00:00
Angen
3e13896e3f
[gameplay-a26] move some trainable animals to higher phases
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Differential revision: D3341
Accepted by: @borg~
Comments by: @Freagarach , @Nescio , @wraitii
This was SVN commit r26442.
2022-02-20 13:13:19 +00:00
00fb58389e
Fix the red border on map flare tip
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Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4496
This was SVN commit r26441.
2022-02-20 12:37:17 +00:00