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aaf378f041
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Moves backend capabilities to CDevice.
This was SVN commit r26366.
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2022-02-13 21:46:03 +00:00 |
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4de89c3db1
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Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
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2022-02-13 19:30:28 +00:00 |
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a17fad722a
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Moves framebuffer management to CDeviceCommandContext.
Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
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2022-02-05 16:59:23 +00:00 |
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ac77d1c3e0
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Moves scissor test management to DeviceCommandContext.
This was SVN commit r26288.
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2022-02-01 17:58:21 +00:00 |
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aeaf495da3
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Renames GL::CTexture levelCount to MIPLevelCount to match Tex.
This was SVN commit r26287.
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2022-02-01 16:48:24 +00:00 |
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a1f98b016b
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4471
This was SVN commit r26286.
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2022-02-01 16:38:55 +00:00 |
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709e8292b0
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Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4465
This was SVN commit r26284.
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2022-01-31 20:10:06 +00:00 |
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22db9202f1
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Fixes EOL in PipelineState files after 5adbe4f1a3 .
This was SVN commit r26283.
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2022-01-31 11:47:58 +00:00 |
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d4d1bc039f
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Moves culling mode and front face state management to DeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4456
This was SVN commit r26259.
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2022-01-27 17:25:37 +00:00 |
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acb043f4a2
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Adds a rasterization state to the renderer backend pipeline state.
This was SVN commit r26248.
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2022-01-25 16:28:58 +00:00 |
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5adbe4f1a3
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Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
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2022-01-19 17:28:47 +00:00 |
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95318d34ff
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Removes redundant layer check added in f715b73f4f .
Reported By: Freagarach
This was SVN commit r26189.
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2022-01-08 13:44:40 +00:00 |
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9924450d36
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Moves default GL state setup to GL device.
This was SVN commit r26187.
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2022-01-07 22:21:22 +00:00 |
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f715b73f4f
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Uploads cube textures in SkyManager via DeviceCommandContext.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4421
This was SVN commit r26185.
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2022-01-07 20:00:41 +00:00 |
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912202ff0c
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Uses core GL functions for GLSL shaders.
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4416
This was SVN commit r26175.
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2022-01-06 11:41:04 +00:00 |
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fd976456d7
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Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
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2022-01-05 14:49:54 +00:00 |
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c9ba9299a3
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Ignores sampler settings for multisample GL textures.
Reported By: Stan
This was SVN commit r26144.
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2021-12-30 17:31:16 +00:00 |
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0837e369cf
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Moves PostProcManager and SkyManager to GL texture class continuing 57ba7c4a1c .
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4398
This was SVN commit r26126.
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2021-12-27 21:01:43 +00:00 |
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60a422b668
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Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c .
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4394
This was SVN commit r26120.
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2021-12-27 08:14:47 +00:00 |
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c2c3a3b663
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Moves shadow map and terrain overlay to GL texture class continuing 57ba7c4a1c .
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4393
This was SVN commit r26117.
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2021-12-26 09:48:48 +00:00 |
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57ba7c4a1c
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Encapsulates GL texture creation in a separate class.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4389
This was SVN commit r26107.
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2021-12-25 00:26:10 +00:00 |
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478164962f
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Removes static linking of OpenGL library.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4387
This was SVN commit r26104.
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2021-12-24 08:02:27 +00:00 |
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c9bea80e0d
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Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
Comments by: @nwtour, @Langbart, @bb
Based on patch by: @echotangoecho
Tested on Windows 7 & 10, Ubuntu and macos.
Differential Revision: https://code.wildfiregames.com/D721
This was SVN commit r26093.
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2021-12-21 22:03:31 +00:00 |
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a32ab00f4d
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Moves backbuffer swap and error check to GL device.
This was SVN commit r26092.
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2021-12-21 17:02:04 +00:00 |
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3b9b7cd605
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Moves GL report from HWDetect to GL device.
Tested By: Freagarach, Stan
Differential Revision: https://code.wildfiregames.com/D4376
This was SVN commit r26081.
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2021-12-16 06:36:46 +00:00 |
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eb004e5c98
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Uses forward declaration for SDL in GL device.
This was SVN commit r26078.
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2021-12-15 10:50:31 +00:00 |
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89c181ded1
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Encapsulates information about GL inside device.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4375
This was SVN commit r26072.
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2021-12-15 06:43:41 +00:00 |
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