1
0
forked from 0ad/0ad
0ad/source/renderer/backend
2022-02-13 21:46:03 +00:00
..
gl Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
Format.h Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
PipelineState.cpp Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
PipelineState.h Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
Sampler.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
Sampler.h Encapsulates GL texture creation in a separate class. 2021-12-25 00:26:10 +00:00