.. |
dummy
|
Adds AcquireNextBackbuffer to CDevice to have something to present.
|
2022-10-11 22:48:07 +00:00 |
gl
|
Adds AcquireNextBackbuffer to CDevice to have something to present.
|
2022-10-11 22:48:07 +00:00 |
vulkan
|
Adds AcquireNextBackbuffer to CDevice to have something to present.
|
2022-10-11 22:48:07 +00:00 |
CompareOp.cpp
|
Moves GL depth comparison function to SamplerDesc.
|
2022-02-25 20:02:03 +00:00 |
CompareOp.h
|
Moves GL depth comparison function to SamplerDesc.
|
2022-02-25 20:02:03 +00:00 |
Format.h
|
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
|
2022-05-26 16:36:57 +00:00 |
IBuffer.h
|
Adds renderer backend interface and dummy backend.
|
2022-05-08 22:02:46 +00:00 |
IDevice.h
|
Adds AcquireNextBackbuffer to CDevice to have something to present.
|
2022-10-11 22:48:07 +00:00 |
IDeviceCommandContext.h
|
Moves vertex buffer offset to SetVertexBuffer.
|
2022-10-09 11:47:34 +00:00 |
IDeviceObject.h
|
Adds renderer backend interface and dummy backend.
|
2022-05-08 22:02:46 +00:00 |
IFramebuffer.h
|
Adds renderer backend interface and dummy backend.
|
2022-05-08 22:02:46 +00:00 |
IShaderProgram.h
|
Adds instancing support to backend and enables it for minimap.
|
2022-05-24 07:11:23 +00:00 |
ITexture.h
|
Adds renderer backend interface and dummy backend.
|
2022-05-08 22:02:46 +00:00 |
PipelineState.cpp
|
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
|
2022-03-14 22:16:14 +00:00 |
PipelineState.h
|
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
|
2022-03-14 22:16:14 +00:00 |
Sampler.cpp
|
Replaces border color of sampler by enum.
|
2022-10-08 09:40:06 +00:00 |
Sampler.h
|
Replaces border color of sampler by enum.
|
2022-10-08 09:40:06 +00:00 |