48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CompareOp.h"
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namespace Renderer
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{
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namespace Backend
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{
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CompareOp ParseCompareOp(const CStr& str)
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{
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// TODO: it might make sense to use upper case in XML for consistency.
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#define CASE(NAME, VALUE) if (str == NAME) return CompareOp::VALUE
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CASE("never", NEVER);
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CASE("less", LESS);
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CASE("equal", EQUAL);
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CASE("lequal", LESS_OR_EQUAL);
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CASE("greater", GREATER);
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CASE("notequal", NOT_EQUAL);
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CASE("gequal", GREATER_OR_EQUAL);
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CASE("always", ALWAYS);
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#undef CASE
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debug_warn("Invalid compare op");
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return CompareOp::NEVER;
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}
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} // namespace Backend
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} // namespace Renderer
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