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marder 8b03931497 [maps] Adjustments to Fortress.js
Houses are placed on top of each other, metal availability is bad (and
the textures are old).

First two problems reported by Gurken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/3/#comment-502958

Solution: use new balanced metal mine placement, update the textures and
replace the house switch/ the houses by a temple and a market.

An in-depth refactoring of the wall placement code should be made in the
future nevertheless.

accepted by: @lyv
Differential revision: https://code.wildfiregames.com/D4696
This was SVN commit r26940.
2022-06-12 16:09:52 +00:00
..
config Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
l10n Add a script to lint the translations with Dennis. 2017-05-27 12:26:26 +00:00
mods [maps] Adjustments to Fortress.js 2022-06-12 16:09:52 +00:00
tests Some more random random map script unit tests and ASSERT functions, refs #4827. 2020-01-29 18:52:48 +00:00
tools Add more animations to the atlas drop-down list and delete non-existent animations 2020-07-27 07:36:38 +00:00