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forked from 0ad/0ad
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marder 8b03931497 [maps] Adjustments to Fortress.js
Houses are placed on top of each other, metal availability is bad (and
the textures are old).

First two problems reported by Gurken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/3/#comment-502958

Solution: use new balanced metal mine placement, update the textures and
replace the house switch/ the houses by a temple and a market.

An in-depth refactoring of the wall placement code should be made in the
future nevertheless.

accepted by: @lyv
Differential revision: https://code.wildfiregames.com/D4696
This was SVN commit r26940.
2022-06-12 16:09:52 +00:00
..
_test.dae/art
_test.gui/gui Fix crash when pushing a page while pushing a page. 2021-05-31 13:42:08 +00:00
_test.minimal Fix text alignment handling of spaces around wrapping. 2022-06-02 12:56:53 +00:00
_test.sim Fix 9fc6c3c897 - Set entity/template before deserializing. 2021-01-12 16:15:40 +00:00
_test.tex/art/textures Avoids a crash if a texture size is not a power of two. 2022-04-11 16:28:41 +00:00
_test.xero
mod Fix non-visual autostart, as well as client/host autostart. 2022-05-15 06:34:17 +00:00
public [maps] Adjustments to Fortress.js 2022-06-12 16:09:52 +00:00