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forked from 0ad/0ad
0ad/source/lib
janwas cdf0ef1908 add SSE4 cap bits
This was SVN commit r7315.
2010-02-08 15:56:43 +00:00
..
allocators Fix GCC warnings 2009-11-13 00:49:58 +00:00
external_libraries # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
file # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
posix # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
res Build fixes 2010-01-27 19:05:02 +00:00
sysdep add SSE4 cap bits 2010-02-08 15:56:43 +00:00
tests Set svn:eol-style=native 2010-01-07 17:42:56 +00:00
tex clean up, update to newer DDS file definitions, tolerate slightly incorrect values of linearSize that are written by Bob's MacOSX DDS converter 2010-01-11 20:53:12 +00:00
adts.h # fix warnings and 64-bit bugs in headerless.cpp (workspace update required) 2009-07-16 23:53:46 +00:00
app_hooks.cpp Don't use wide print functions on typically-byte-oriented streams 2009-11-14 11:03:43 +00:00
app_hooks.h wchar: only raise warning dialog if caller doesn't ask for a return code 2009-11-10 21:07:18 +00:00
base32.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
base32.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
bits.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
bits.h simplify file implementation (remove unnecessary layer of abstraction) 2009-08-24 21:04:01 +00:00
byte_order.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
byte_order.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
cache_adt.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
code_annotation.h build fixes 2010-02-02 13:57:52 +00:00
config2.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
config.h Annotate some more printf-style functions, for type checking 2009-11-06 23:06:50 +00:00
debug_stl.cpp ICC build fixes 2010-01-01 15:33:07 +00:00
debug_stl.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
debug.cpp ICC build fixes 2010-01-01 15:33:07 +00:00
debug.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
fat_time.cpp # fix warnings and 64-bit bugs in headerless.cpp (workspace update required) 2009-07-16 23:53:46 +00:00
fat_time.h Add GPL header 2009-04-18 17:00:33 +00:00
fnv_hash.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
fnv_hash.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
frequency_filter.cpp Add GPL header 2009-04-18 17:00:33 +00:00
frequency_filter.h Add GPL header 2009-04-18 17:00:33 +00:00
glext_funcs.h Try again to fix the GL 2.0 function names 2009-07-14 14:06:59 +00:00
input.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
input.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
lib_api.h Add GPL header 2009-04-18 17:00:33 +00:00
lib_errors.cpp debug_SkipNextError changed to debug_SkipErrors (allow skipping multiple instances of the same error code until the next debug_StopSkippingErrors, which returns the number that were skipped) 2009-11-10 15:48:41 +00:00
lib_errors.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
lib.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
lib.h harmless changes in preparation for moving to unicode 2009-11-03 16:30:21 +00:00
lockfree.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
lockfree.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
module_init.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
module_init.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ogl.cpp ICC build fixes 2010-01-01 15:33:07 +00:00
ogl.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
path_util.cpp implement changes suggested by Philip: 2009-11-09 20:53:48 +00:00
path_util.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
precompiled.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
rand.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
rand.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
regex.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
regex.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
secure_crt.cpp implement changes suggested by Philip: 2009-11-09 20:53:48 +00:00
secure_crt.h non-VC compile fix: map scanf_s to scanf etc. 2010-01-01 23:38:07 +00:00
self_test.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
self_test.h Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing. 2010-01-10 19:29:27 +00:00
svn_revision.cpp Add GPL header 2009-04-18 17:00:33 +00:00
svn_revision.h Add GPL header 2009-04-18 17:00:33 +00:00
timer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
timer.h build fixes 2010-02-02 13:57:52 +00:00
types.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
wchar.cpp Set svn:eol-style=native 2010-01-07 17:42:56 +00:00
wchar.h Set svn:eol-style=native 2010-01-07 17:42:56 +00:00
wsecure_crt.cpp Add GPL header 2009-04-18 17:00:33 +00:00