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forked from 0ad/0ad
0ad/source/lib/config2.h
2009-04-18 17:51:05 +00:00

69 lines
2.7 KiB
C

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* compile-time configuration for isolated spots
*/
#ifndef INCLUDED_CONFIG2
#define INCLUDED_CONFIG2
// rationale: a centralized header makes it much easier to see what all
// can be changed. it is assumed that only a few modules will need
// configuration choices, so rebuilding them all is acceptable.
// use config.h when settings must apply to the entire project.
// allow use of RDTSC for raw tick counts (otherwise, the slower but
// more reliable on MP systems wall-clock will be used).
#ifndef CONFIG2_TIMER_ALLOW_RDTSC
# define CONFIG2_TIMER_ALLOW_RDTSC 1
#endif
// this enables/disables the actual checking done by OverrunProtector
// (quite slow, entailing mprotect() before/after each access).
// define to 1 here or in the relevant module if you suspect mem corruption.
// we provide this option because OverrunProtector requires some changes to
// the object being wrapped, and we want to leave those intact but not
// significantly slow things down except when needed.
#ifndef CONFIG2_ALLOCATORS_OVERRUN_PROTECTION
# define CONFIG2_ALLOCATORS_OVERRUN_PROTECTION 0
#endif
// zero-copy IO means all clients share the cached buffer; changing their
// contents is forbidden. this flag causes the buffers to be marked as
// read-only via MMU (writes would cause an exception), which takes a
// bit of extra time.
#ifndef CONFIG2_CACHE_READ_ONLY
#define CONFIG2_CACHE_READ_ONLY 1
#endif
// enable the wsdl emulator in Windows builds.
//
// NOTE: the official SDL distribution has two problems on Windows:
// - it specifies "/defaultlib:msvcrt.lib". this is troublesome because
// multiple heaps are active; errors result when allocated blocks are
// (for reasons unknown) passed to a different heap to be freed.
// one workaround is to add "/nodefaultlib:msvcrt.lib" to the linker
// command line in debug configurations.
// - it doesn't support color hardware mouse cursors and clashes with
// cursor.cpp's efforts by resetting the mouse cursor after movement.
#ifndef CONFIG2_WSDL
# define CONFIG2_WSDL 1
#endif
#endif // #ifndef INCLUDED_CONFIG2