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forked from 0ad/0ad
0ad/source/renderer/backend/vulkan/DescriptorManager.h
vladislavbelov e3f46bb809 Adds compute shaders support and scaling with FSR.
Fixes #6842

Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00

217 lines
6.7 KiB
C++

/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER
#define INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER
#include "ps/CStrIntern.h"
#include "renderer/backend/Sampler.h"
#include "renderer/backend/vulkan/Device.h"
#include "renderer/backend/vulkan/Texture.h"
#include <glad/vulkan.h>
#include <limits>
#include <memory>
#include <unordered_map>
#include <utility>
#include <vector>
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
class CDevice;
class CDescriptorManager
{
public:
CDescriptorManager(CDevice* device, const bool useDescriptorIndexing);
~CDescriptorManager();
bool UseDescriptorIndexing() const { return m_UseDescriptorIndexing; }
/**
* @return a single type descriptor set layout with the number of bindings
* equals to the size. The returned layout is owned by the manager.
*/
VkDescriptorSetLayout GetSingleTypeDescritorSetLayout(
VkDescriptorType type, const uint32_t size);
VkDescriptorSet GetSingleTypeDescritorSet(
VkDescriptorType type, VkDescriptorSetLayout layout,
const std::vector<DeviceObjectUID>& texturesUID,
const std::vector<CTexture*>& textures);
uint32_t GetUniformSet() const;
uint32_t GetTextureDescriptor(CTexture* texture);
void OnTextureDestroy(const DeviceObjectUID uid);
const VkDescriptorSetLayout& GetDescriptorIndexingSetLayout() const { return m_DescriptorIndexingSetLayout; }
const VkDescriptorSetLayout& GetUniformDescriptorSetLayout() const { return m_UniformDescriptorSetLayout; }
const VkDescriptorSet& GetDescriptorIndexingSet() { return m_DescriptorIndexingSet; }
const std::vector<VkDescriptorSetLayout>& GetDescriptorSetLayouts() const { return m_DescriptorSetLayouts; }
private:
struct SingleTypePool
{
VkDescriptorSetLayout layout;
VkDescriptorPool pool;
int16_t firstFreeIndex = 0;
static constexpr int16_t INVALID_INDEX = -1;
struct Element
{
VkDescriptorSet set = VK_NULL_HANDLE;
uint32_t version = 0;
int16_t nextFreeIndex = INVALID_INDEX;
};
std::vector<Element> elements;
};
SingleTypePool& GetSingleTypePool(const VkDescriptorType type, const uint32_t size);
std::pair<VkDescriptorSet, bool> GetSingleTypeDescritorSetImpl(
VkDescriptorType type, VkDescriptorSetLayout layout,
const std::vector<DeviceObjectUID>& uids);
CDevice* m_Device = nullptr;
bool m_UseDescriptorIndexing = false;
VkDescriptorPool m_DescriptorIndexingPool = VK_NULL_HANDLE;
VkDescriptorSet m_DescriptorIndexingSet = VK_NULL_HANDLE;
VkDescriptorSetLayout m_DescriptorIndexingSetLayout = VK_NULL_HANDLE;
VkDescriptorSetLayout m_UniformDescriptorSetLayout = VK_NULL_HANDLE;
std::vector<VkDescriptorSetLayout> m_DescriptorSetLayouts;
static constexpr uint32_t DESCRIPTOR_INDEXING_BINDING_SIZE = 16384;
static constexpr uint32_t NUMBER_OF_BINDINGS_PER_DESCRIPTOR_INDEXING_SET = 3;
struct DescriptorIndexingBindingMap
{
static_assert(std::numeric_limits<int16_t>::max() >= DESCRIPTOR_INDEXING_BINDING_SIZE);
int16_t firstFreeIndex = 0;
std::vector<int16_t> elements;
std::unordered_map<DeviceObjectUID, int16_t> map;
};
std::array<DescriptorIndexingBindingMap, NUMBER_OF_BINDINGS_PER_DESCRIPTOR_INDEXING_SET>
m_DescriptorIndexingBindings;
std::unordered_map<DeviceObjectUID, uint32_t> m_TextureToBindingMap;
std::unordered_map<VkDescriptorType, std::vector<SingleTypePool>> m_SingleTypePools;
struct SingleTypePoolReference
{
VkDescriptorType type = VK_DESCRIPTOR_TYPE_MAX_ENUM;
uint32_t version = 0;
int16_t elementIndex = SingleTypePool::INVALID_INDEX;
uint8_t size = 0;
};
std::unordered_map<DeviceObjectUID, std::vector<SingleTypePoolReference>> m_UIDToSingleTypePoolMap;
using SingleTypeCacheKey = std::pair<VkDescriptorSetLayout, std::vector<DeviceObjectUID>>;
struct SingleTypeCacheKeyHash
{
size_t operator()(const SingleTypeCacheKey& key) const;
};
std::unordered_map<SingleTypeCacheKey, VkDescriptorSet, SingleTypeCacheKeyHash> m_SingleTypeSets;
std::unique_ptr<ITexture> m_ErrorTexture;
};
// TODO: ideally we might want to separate a set and its mapping.
template<typename DeviceObject>
class CSingleTypeDescriptorSetBinding
{
public:
CSingleTypeDescriptorSetBinding(CDevice* device, const VkDescriptorType type,
const uint32_t size, std::unordered_map<CStrIntern, uint32_t> mapping)
: m_Device{device}, m_Type{type}, m_Mapping{std::move(mapping)}
{
m_BoundDeviceObjects.resize(size);
m_BoundUIDs.resize(size);
m_DescriptorSetLayout =
m_Device->GetDescriptorManager().GetSingleTypeDescritorSetLayout(m_Type, size);
}
int32_t GetBindingSlot(const CStrIntern name) const
{
const auto it = m_Mapping.find(name);
return it != m_Mapping.end() ? it->second : -1;
}
void SetObject(const int32_t bindingSlot, DeviceObject* object)
{
if (m_BoundUIDs[bindingSlot] == object->GetUID())
return;
m_BoundUIDs[bindingSlot] = object->GetUID();
m_BoundDeviceObjects[bindingSlot] = object;
m_Outdated = true;
}
bool IsOutdated() const { return m_Outdated; }
VkDescriptorSet UpdateAndReturnDescriptorSet()
{
ENSURE(m_Outdated);
m_Outdated = false;
VkDescriptorSet descriptorSet =
m_Device->GetDescriptorManager().GetSingleTypeDescritorSet(
m_Type, m_DescriptorSetLayout, m_BoundUIDs, m_BoundDeviceObjects);
ENSURE(descriptorSet != VK_NULL_HANDLE);
return descriptorSet;
}
void Unbind()
{
std::fill(m_BoundDeviceObjects.begin(), m_BoundDeviceObjects.end(), nullptr);
std::fill(m_BoundUIDs.begin(), m_BoundUIDs.end(), INVALID_DEVICE_OBJECT_UID);
m_Outdated = true;
}
VkDescriptorSetLayout GetDescriptorSetLayout() { return m_DescriptorSetLayout; }
const std::vector<DeviceObject*>& GetBoundDeviceObjects() const { return m_BoundDeviceObjects; }
private:
CDevice* const m_Device;
const VkDescriptorType m_Type;
const std::unordered_map<CStrIntern, uint32_t> m_Mapping;
bool m_Outdated{true};
VkDescriptorSetLayout m_DescriptorSetLayout{VK_NULL_HANDLE};
std::vector<DeviceObject*> m_BoundDeviceObjects;
std::vector<DeviceObjectUID> m_BoundUIDs;
};
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER