Adds player ID to PlayerDefeated message for AI usage.
This was SVN commit r10358.
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@ -82,8 +82,8 @@ EndGameManager.prototype.UpdatePlayerStates = function()
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if (cmpPlayers[i].GetState() == "active")
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{
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if (cmpPlayers[i].GetConquestCriticalEntitiesCount() == 0)
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{ // Defeated
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Engine.PostMessage(playerEntityId, MT_PlayerDefeated, null);
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{ // Defeated - notify AIs by sending playerId
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Engine.PostMessage(playerEntityId, MT_PlayerDefeated, { "playerId": i } );
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}
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}
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}
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