Move Persian cavalry to the persian folder.
Use the Persian cavalry for pers as well (Currently only used by Seleucids) Move the chariot to an unused unit Fix the specicif names, Move the icon from sele_ to pers_ Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2530 This was SVN commit r23553.
This commit is contained in:
parent
7d6238692c
commit
5063adb30f
@ -1,35 +1,35 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<prop actor="units/seleucids/cavalry_archer_a_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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<prop actor="props/horse/chest_colorband_01.xml" attachpoint="root"/>
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</props>
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||||
</variant>
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||||
</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/pure_white.xml" frequency="1" name="pure_white"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/seleucids/cavalry_archer_a_r.xml" attachpoint="rider_R"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<material>no_trans_parallax_spec.xml</material>
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</actor>
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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||||
<props>
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<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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<prop actor="props/horse/chest_colorband_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/pure_white.xml" frequency="1" name="pure_white"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -1,35 +1,35 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<prop actor="units/seleucids/cavalry_archer_b_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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<prop actor="props/horse/chest_colorband_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/pure_white.xml" frequency="1" name="pure_white"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/seleucids/cavalry_archer_b_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_archer_b_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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<prop actor="props/horse/chest_colorband_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/pure_white.xml" frequency="1" name="pure_white"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/persians/cavalry_archer_b_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -1,31 +1,31 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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||||
<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_archer_c_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/pers_cav_knot.xml" attachpoint="head"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_winged_armor_02.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_archer_c_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/pers_cav_knot.xml" attachpoint="head"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_winged_armor_02.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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</group>
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||||
<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -1,35 +1,35 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<prop actor="units/seleucids/cavalry_archer_e_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_peytral_pers_iron.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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||||
<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/pure_white.xml" frequency="1" name="pure_white"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/seleucids/cavalry_archer_e_r.xml" attachpoint="rider_R"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
<material>no_trans_parallax_spec.xml</material>
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||||
</actor>
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||||
<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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||||
<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_archer_e_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_peytral_pers_iron.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/pure_white.xml" frequency="1" name="pure_white"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/persians/cavalry_archer_e_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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<Entity>units/pers_cavalry_archer_e</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/persians/chariot_archer_a_m.xml</Actor>
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<Actor>units/persians/cavalry_archer_a_m.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_cavalry_ranged_archer">
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<Footprint replace="">
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<Square width="5.5" depth="10.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Identity>
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<Civ>pers</Civ>
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<VisibleClasses datatype="tokens">Chariot</VisibleClasses>
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<Lang>persian</Lang>
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<SelectionGroupName>units/pers_cavalry_archer_b</SelectionGroupName>
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<GenericName>Babylonian Scythed Chariot</GenericName>
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<SpecificName>Raθa Bābiruviya</SpecificName>
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<Icon>units/pers_chariot_archer.png</Icon>
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<GenericName>Parthian Horse Archer</GenericName>
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<SpecificName>Asabāra Parθava</SpecificName>
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<Icon>units/pers_cavalry_archer.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Promotion>
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<Entity>units/pers_cavalry_archer_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/persians/chariot_archer_b_m.xml</Actor>
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<Actor>units/persians/cavalry_archer_b_m.xml</Actor>
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</VisualActor>
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</Entity>
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</Identity>
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<Promotion disable=""/>
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<VisualActor>
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<Actor>units/persians/chariot_archer_e_m.xml</Actor>
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<Actor>units/persians/cavalry_archer_e_m.xml</Actor>
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</VisualActor>
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</Entity>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion_cavalry_archer">
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<Footprint replace="">
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<Square width="8" depth="16"/>
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<Height>6</Height>
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</Footprint>
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<Identity>
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<Civ>pers</Civ>
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<VisibleClasses datatype="tokens">Chariot</VisibleClasses>
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<Lang>persian</Lang>
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<GenericName>Babylonian Scythed Chariot</GenericName>
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<SpecificName>Raθa Bābiruviya</SpecificName>
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<Icon>units/pers_chariot_archer.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>units/persians/chariot_archer_e_m.xml</Actor>
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</VisualActor>
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</Entity>
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<Entity>units/sele_cavalry_archer_e</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/seleucids/cavalry_archer_a_m.xml</Actor>
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<Actor>units/persians/cavalry_archer_a_m.xml</Actor>
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</VisualActor>
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</Entity>
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<SelectionGroupName>units/sele_cavalry_archer_b</SelectionGroupName>
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<GenericName>Dahae Horse Archer</GenericName>
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<SpecificName>Hippotoxotès Dahae</SpecificName>
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<Icon>units/sele_cavalry_archer.png</Icon>
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<Icon>units/pers_cavalry_archer.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Promotion>
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<Entity>units/sele_cavalry_archer_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/seleucids/cavalry_archer_b_m.xml</Actor>
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<Actor>units/persians/cavalry_archer_b_m.xml</Actor>
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</VisualActor>
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</Entity>
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@ -5,6 +5,6 @@
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</Identity>
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<Promotion disable=""/>
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<VisualActor>
|
||||
<Actor>units/seleucids/cavalry_archer_e_m.xml</Actor>
|
||||
<Actor>units/persians/cavalry_archer_e_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
Loading…
Reference in New Issue
Block a user