Texture Update: Gallic Naked Fanatic
Thread: https://wildfiregames.com/forum/index.php?/topic/25403-task-gallic-naked-warrior-re-design/ Reviewed by: Stan (Genava55 and Sundiata) This was SVN commit r22599.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
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<textures>
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<texture file="props/cape_hd.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Celtic cape 01">
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<textures>
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<texture file="props/cape_celt_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Celtic cape 02">
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<textures>
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<texture file="props/cape_celt_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Celtic cape 03">
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<textures>
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<texture file="props/cape_celt_03.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Celtic cape 04">
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<textures>
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<texture file="props/cape_celt_04.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Celtic cape 04">
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<textures>
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<texture file="props/cape_celt_04.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Celtic cape 05">
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<textures>
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<texture file="props/cape_celt_05.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Celtic cape 06">
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<textures>
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<texture file="props/cape_celt_06.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Celtic cape 07">
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<textures>
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<texture file="props/cape_celt_07.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/base_hoplite.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant name="Death">
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<animations>
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<animation file="biped/new/death_a.dae" id="death1" name="Death" speed="60"/>
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<animation file="biped/new/death_b.dae" id="death2" name="Death" speed="60"/>
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</animations>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,22 +1,18 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_spearman_ready_fast.xml">
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<variant file="biped/base_hoplite.xml">
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<mesh>skeletal/new/m_naked.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="sheath_L"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/gaul_infantry_spearman_c.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Celt-Shield-01">
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<props>
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<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield"/>
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</props>
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</variant>
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<variant frequency="1" name="Celt-Shield-02">
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<props>
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<prop actor="props/units/shields/gaul_shield_spear_oval_b_03.xml" attachpoint="shield"/>
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@ -41,31 +37,25 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="nekkid 01">
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<variant frequency="3" name="nekkid 01">
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<textures>
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<texture file="skeletal/kart_isw_a_01.dds" name="baseTex"/>
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<texture file="skeletal/gaul_naked_1.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="nekkid 02">
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<textures>
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<texture file="skeletal/kart_isw_a_02.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="nekkid 03">
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<textures>
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<texture file="skeletal/celt_ijv_e_01.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="nekkid 04">
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<textures>
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<texture file="skeletal/celt_ijv_e_02.dds" name="baseTex"/>
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<texture file="skeletal/gaul_naked_2.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/death_infantry.xml">
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<props>
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<prop actor="props/units/capes/gaul_infantry_spearman_c.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/gaul_naked_1.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/gaul_naked_1.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/gaul_naked_2.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/gaul_naked_2.png
(Stored with Git LFS)
Normal file
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