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Texture Update: Gallic Naked Fanatic

Thread:
https://wildfiregames.com/forum/index.php?/topic/25403-task-gallic-naked-warrior-re-design/

Reviewed by: Stan (Genava55 and Sundiata)
This was SVN commit r22599.
This commit is contained in:
wackyserious 2019-08-02 23:19:39 +00:00
parent 1a388ff401
commit 674d60e830
4 changed files with 102 additions and 22 deletions

View File

@ -0,0 +1,84 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic cape 01">
<textures>
<texture file="props/cape_celt_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 02">
<textures>
<texture file="props/cape_celt_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 03">
<textures>
<texture file="props/cape_celt_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 04">
<textures>
<texture file="props/cape_celt_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 04">
<textures>
<texture file="props/cape_celt_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 05">
<textures>
<texture file="props/cape_celt_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 06">
<textures>
<texture file="props/cape_celt_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 07">
<textures>
<texture file="props/cape_celt_07.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant name="Death">
<animations>
<animation file="biped/new/death_a.dae" id="death1" name="Death" speed="60"/>
<animation file="biped/new/death_b.dae" id="death2" name="Death" speed="60"/>
</animations>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,22 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_spearman_ready_fast.xml">
<variant file="biped/base_hoplite.xml">
<mesh>skeletal/new/m_naked.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="sheath_L"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/gaul_infantry_spearman_c.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Celt-Shield-01">
<props>
<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield"/>
</props>
</variant>
<variant frequency="1" name="Celt-Shield-02">
<props>
<prop actor="props/units/shields/gaul_shield_spear_oval_b_03.xml" attachpoint="shield"/>
@ -41,31 +37,25 @@
</variant>
</group>
<group>
<variant frequency="1" name="nekkid 01">
<variant frequency="3" name="nekkid 01">
<textures>
<texture file="skeletal/kart_isw_a_01.dds" name="baseTex"/>
<texture file="skeletal/gaul_naked_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="nekkid 02">
<textures>
<texture file="skeletal/kart_isw_a_02.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="nekkid 03">
<textures>
<texture file="skeletal/celt_ijv_e_01.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="nekkid 04">
<textures>
<texture file="skeletal/celt_ijv_e_02.dds" name="baseTex"/>
<texture file="skeletal/gaul_naked_2.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/gaul_infantry_spearman_c.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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