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forked from 0ad/0ad

Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.

Also added a skull eyecandy object. lol

This was SVN commit r8685.
This commit is contained in:
Michael D. Hafer 2010-11-24 03:09:16 +00:00
parent 94dca529b1
commit 8148987e59
6 changed files with 26 additions and 11 deletions

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/dude_head.pmd</mesh>
<texture>props/head/skull.png</texture>
</variant>
</group>
</actor>

View File

@ -4,15 +4,11 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="110"/>
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="110"/>
<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="302"/>
<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="291"/>
<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="288"/>
<animation file="biped/not used/inf_salute_d.psa" name="Idle" speed="296"/>
<animation file="biped/not used/inf_salute_e.psa" name="Idle" speed="311"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>

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binaries/data/mods/public/maps/scenarios/salute.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/salute.xml (Stored with Git LFS) Normal file

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