a) Run commands were not being sent accross properly because the JS just
directly set flags on the entity. Note: The current fix has the
side-effect of making it no longer possible to double-rightclick a
target to charge, run-gather, etc. That will be fixed in a later commit.
b) EntityLists were serialized in a format that made it impossible to
deserialize a zero-length list.
This was SVN commit r6221.
- recompiled enet without /GL and /LTCG because the game's release mode
doesn't include those, either (due to their heavy compile-time impact)
- wdbg_heap: wrap all allocation-hook logic in #ifndef NDEBUG to avoid
unreferenced local function warnings
This was SVN commit r6201.
frequency_filter wasn't dealing correctly with resolution = 0
.. which was happening due to incorrect cpu_i64FromDouble macros
This was SVN commit r6200.
(the change is inside #if !GCC_VERSION so it can't break GCC)
adding specializations for (un)signed long sounds good, it's just that
x64 MSC still treats size_t as distinct but not ssize_t. removing the
latter makes it build on win32 and win64.
This was SVN commit r6198.
class static const member apparently sometimes requires external linkage
and enum causes conversion warnings, so go with file-scope constants.
This was SVN commit r6161.
note that windows build is currently broken - comment out
const size_t CUnit::invalidId;
in Unit.cpp (seems to be a dark corner of the C++ standard, am currently
discussing this with simon)
This was SVN commit r6158.
bits: avoid warning, document ceil_log2 corner case
cpu, x86_x64: remove unused cpu_MemoryFence
wdbg_heap: avoid warning
test_bits: fix incorrect test values
TerrainOverlay: fix use of struct vs. class, correct unintended
search&destroy of intended->ssize_tended (LOL)
This was SVN commit r6119.
wsdl: check handles before using, prevent bogus error message due to
stupid MapWindowPoints return value
cursor: robustify, add CppDoc
This was SVN commit r6096.
snd_mgr: remove support for sound cones (will not be used); only set
VSrc rolloff factor if relative flag is set
main: hack: flip listener up vector to 'fix' L/R flip (cause is unknown,
coord systems appear to be correct)
This was SVN commit r6092.
- robustify gamma ramp calculation, hopefully avoid "invalid parameter"
error message
- fix two mixups of client vs. screen coordinates that caused button
presses to be ignored after moving the window
This was SVN commit r6090.
- Xeromyces filename had been changed to VfsPath but was still being
passed to LOG() without .string().c_str()
- CPUID.4 is "reserved" on AMD, they require a separate codepath for
determining cache parameters.
This was SVN commit r6040.
archive_zip: truncate requires full path; 7-zip apparently relies on
ECDR.m_cd_numEntriesOnDisk
codec: re-enable checksum generation (both explorer and 7-z demand that
CRC be computed)
codec, codec_zlib, stream: wasn't counting the number of output bytes
generated during Finish()
This was SVN commit r6034.
- aligned_allocator.h: use _mm_malloc instead of _aligned_malloc
(somewhat more portable)
bits: fix incorrect handling of bit_mask(0)
- archive_zip.cpp: fix ArchiveWriter_Zip (wasn't opening its output
file, ECDR record wasn't at end of file due to padding)
- io_align.cpp: move routines to header (DLL export)
- wdbg_heap.cpp: avoid crash in report hook if CRT memory block is
invalid
This was SVN commit r6030.
also includes sound support.
GameSetup: ensure all ScriptingInit are called; moved simulation
ScriptingInits and init/shutdown to SimulationScriptInit.cpp (reduces
#includes)
This was SVN commit r6028.
details:
- add a new magic string "XMBu" to indicate an unfinished XMB file;
- header magic fields are now exclusively strings to avoid type punning;
- XMBFile::Initialize now has a return value which is checked by
ReadXMBFile;
- the XML loader re-creates the XMB if that fails.
This was SVN commit r6016.
- add AlignedAllocator - an STL allocator that returns
cache-line-aligned objects (required to avoid RFOs when threads write to
various independent items in a container)
- bits: bit_mask can now be used for N=0..numBits (works around
full-word-shifts-are-undefined issue)
- precompiled.h: remove scoped_ptr, add function-related stuff from TR1
- numa:
. add numa_IsMemoryInterleaved
. numa_Allocate is now able to allocate large pages as well (reduces
TLB misses)
- os_cpu: interface change to support 32-bit apps running on WoW64
systems with > 4 GB of memory
- topology: use new x86_x64_EnumerateCaches API; fix detection of cache
ID
- x86_x64: provide the means of enumerating all caches returned by CPUID
and detect L1 cache size
This was SVN commit r6004.
- topology.cpp: modify interface due to thread-safety issue. caller is
now responsible for ensuring the first _Detect call isn't reentered;
everything else is safe.
- fix thread-safety issue in wnuma; use winit mechanism to ensure it's
ready before use
- VFS now takes a cacheSize parameter (required for being able to
disable read-only file caches for the image loader at work)
- allow dynarray that isn't actually holding memory
- debug_stl: VC9 fix (disable this code except on the exact STL version
on which it was tested)
- zlib, lib_api: changes to macro used to toggle between static and
dynamic linking
- add boost filesystem header in external_libraries
- amd64: cpu_ topology functions are now provided by x86_x64
- cpu: remove cpu_ClockFrequency (dangerous, may be tempting to use
during WHRT init which would cause a crash). use x86_x64_ClockFrequency
or os_cpu_ClockFrequency instead.
- werrno: cope with newer boost versions
- wmman: follow SUSv3 in rejecting zero-length mappings
This was SVN commit r5954.
fix documentation of ceil_log2 relating to input=0
remove os_cpu_SetThreadAffinity (redundant)
wcpu: make max # processors available via os_cpu.h; remove warning if
process affinity is restricted
This was SVN commit r5951.
enable most of IA-32 specific code to be used in amd64 (resides in
directory lib/sysdep/x86_x64)
bits: add IsBitSet
remove mem_PageSize (use os_cpu_PageSize instead)
cpuid: change interface to allow gracefully supporting later
subfunctions that require input parameters
amd64_asm.asm: add amd64 implementation of cpuid
cpu: move functions provided by OS to sysdep/os_cpu.cpp
cpu topology: avoid trouble when process affinity is set by remapping
processor numbers to 0..PopulationCount(processAffinity)
topology.cpp: move ex-ia32 topology code here.
This was SVN commit r5945.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
- fix lots of 64-bit warnings
- round_up/down now templates
- avoid warning with definition of byte swap functions; remove
duplication of that in wsdl
- codec_zlib.cpp: avoid domination warning
- vfs/file_cache: VFS is now responsible for handling zero-length files
(no longer considered an error; just returns zero pointer and size=0)
- cpu: export all functions (thus obviating cpu_memcpy_thunk). this
required renaming asm functions and adding thunk functions that call
them
- winit: fix segment merge statement, reinstate /include (otherwise init
functions are stripped by linker)
- wstartup: VC CRT init section definitions have changed in amd64 build;
match their definition
- wsysdep.cpp: more descriptive text for osError = 0
This was SVN commit r5899.
. dbghelp is now pulled in by a separate external_libraries header
. disable _SECURE_SCL (improves perf)
. amd64: initial implementation of essential functions, not yet complete
. manifest: disabled on ICC because its IPO module incorrectly
interprets /manifestdependency
. wdbg_sym: no longer support stack walks on non-ia32 win2k (avoids
trouble due to mixing SEH and dtors)
. winit and wstartup: had to remove forced symbol include - does not
link otherwise on ICC (for reasons unknown). function pointers are
actually included and called on x64 windows (compiling with MSC)
This was SVN commit r5895.
replace ONCE with direct calls to ScriptingInit in simulation/network
code as well.
note: GameSetup is now responsible for calling ServerSession's init
instead of Server doing it
added simulation/scripting with a module that takes care of all
scripting init (reduces CCD)
This was SVN commit r5883.
remove ONCE(ScriptingInit) constructs, replace with direct call from
GameSetup
revised GameSetup's InitScripting (organize into groups)
JSCollection: remove #define of two concrete collection types (made
typedef, moved to their respective entity.h and player.h)
This was SVN commit r5871.
CollageManager: avoid creating zero-length files to avoid VFS compaints
test_MeshManager.h now runs correctly without errors/asserts
XMLUtils.cpp: bugfix (pointed out by Philip)
This was SVN commit r5855.