a9e920a467
Iberian corral (still needs new footprint)
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This was SVN commit r8930.
2011-02-17 23:09:04 +00:00
1c7e33b528
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.
This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
4f724056d5
Remove some unused bits from CRenderer
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This was SVN commit r8927.
2011-02-16 22:40:15 +00:00
3d997365d8
Fix CStr numeric constructors on 32-bit platforms.
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Remove unnecessary assignment operators.
This was SVN commit r8926.
2011-02-16 21:14:08 +00:00
0da7e822ff
# Add opt-in automatic feedback system.
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Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.
This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
1c3c962ea1
Import libcurl for Windows
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This was SVN commit r8924.
2011-02-16 11:22:34 +00:00
3d992ffea6
GCC build fix
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This was SVN commit r8923.
2011-02-15 16:40:23 +00:00
ddba0cc311
topology.cpp: fix for non-contiguous APIC IDs
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wcpu: avoid undefined shift right on 64-CPU systems (caught via
assertion)
filesystem: add wrename
path_util: add std::wstring variants of common boost::filesystem
routines
This was SVN commit r8922.
2011-02-15 10:38:11 +00:00
90c60c6580
Hele fishing boat update
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This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
fca69efd76
Fix build for GCC 4.5
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This was SVN commit r8920.
2011-02-13 18:38:22 +00:00
11837204b6
Fix archive builder to not compress the recently-renamed terrain blend textures
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This was SVN commit r8919.
2011-02-13 17:37:33 +00:00
6d798804c3
Quieter resource gathering
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This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
65af9307ea
Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
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This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
dbd3de82ff
Fix #705 (tooltips go off screen when displayed near a corner), based on patch from Leonard
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This was SVN commit r8916.
2011-02-13 12:16:31 +00:00
c7056490b2
Restrict the initial window size to the screen size (hopefully fixes #532 ).
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This was SVN commit r8915.
2011-02-12 21:21:07 +00:00
608c7f0e70
Celt siege ram texture update
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This was SVN commit r8914.
2011-02-12 00:20:22 +00:00
eb074ba28c
Fix #495 (warn when locale is bogus), based on patch from darrenhoffman and sergiovier
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This was SVN commit r8913.
2011-02-12 00:19:59 +00:00
7476bad7e2
New siege ram sounds added. Celt siege ram files.
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This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
aa8c3a9ea9
Fixed #582 (add camera reset command in Atlas), based on patch from stilz
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This was SVN commit r8911.
2011-02-11 23:56:55 +00:00
9b25df5958
Fix #591 (Disable sounds for units in FoW/SoD), based on patch from Bogi
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This was SVN commit r8910.
2011-02-11 23:02:19 +00:00
fb738766ea
Recompute building placement preview every turn, so its colour responds to changes in the environment
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This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
6cd212a68d
Female acknowledgement sound placeholder
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This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
804e817cf5
Fix rendering of main menu buttons after leaving a game
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This was SVN commit r8907.
2011-02-10 23:58:33 +00:00
11bc751fd3
Save replay log's commands.txt in new locations when playing multiple games in a single session
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This was SVN commit r8906.
2011-02-10 23:57:19 +00:00
ec97d271d6
Added bark sounds to celt war dog
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This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
a1ef809904
Fix error when returning resources before having ever collected any
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This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
b73c544f2a
Fix warning
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This was SVN commit r8903.
2011-02-10 22:55:41 +00:00
72f1e46b97
Gathering sounds for Celt and Hele infantry units
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This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
78e174af7d
Fix auto-gathering after constructing fields.
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Fix building on top of animal corpses.
Fix builders getting in the way of their own building.
This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
b8925fbbc9
# Support AI construction of buildings.
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Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
556664d477
Animation speed tweaks.
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This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
ddb7bf21f6
Temp fix to fortress_new projectile attachpoint error
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This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
c63fb49154
Added resource gathering sounds to celt and hellene females
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This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
64f02d5b47
Remove misleadingly obsolete package scripts
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This was SVN commit r8895.
2011-02-09 16:36:08 +00:00
7a38272e55
This was SVN commit r8894.
2011-02-08 21:51:51 +00:00
ae48a18258
This was SVN commit r8893.
2011-02-08 21:51:24 +00:00
66f2bc6d57
Flip iteration order in LOS texture blur to improve performance
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This was SVN commit r8892.
2011-02-06 11:39:06 +00:00
57e5bb878a
Initial terrible AI player scripts.
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This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
ff785853ad
Expand the selection-state box so the text can all fit in.
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This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
aa1fcfd20c
Change fog-of-war blur to use a better filter.
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This was SVN commit r8889.
2011-02-05 18:19:28 +00:00
bf3d5c75f0
Be more robust to broken terrain property files.
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This was SVN commit r8888.
2011-02-05 13:13:57 +00:00
caad072347
Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
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This was SVN commit r8887.
2011-02-03 19:40:41 +00:00
02e7eb69ff
# Add solid black sides to the map, to hide underwater terrain.
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This was SVN commit r8886.
2011-02-03 14:36:54 +00:00
c710e718aa
Windows fixes
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This was SVN commit r8884.
2011-02-03 02:33:37 +00:00
cb78822f19
Delete some unused bits.
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This was SVN commit r8883.
2011-02-03 01:17:16 +00:00
fe21c5e023
# Rewrite fog-of-war rendering.
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Disable shadows when only 2 TMUs available.
Clean up some other rendering code.
This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
1e02fe70a7
Add texture limits to hwdetect
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This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
81ac9285b6
This was SVN commit r8880.
2011-01-31 05:25:38 +00:00
0e0f16dedb
Template for super cav swordsmen.
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This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
18189ef4fc
Simplify terrain blend rendering to use non-indexed arrays
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This was SVN commit r8878.
2011-01-30 14:43:35 +00:00