b2f6a1260e
Sets Distanceless flag on most selection sound groups.
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Adds new sound groups for gates.
This was SVN commit r13451.
2013-06-04 03:17:46 +00:00
43d2c8be8c
Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956 , refs #1929 .
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Will require sound group XML updates in some cases.
This was SVN commit r13450.
2013-06-03 21:42:48 +00:00
4d5187bf40
Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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This was SVN commit r13449.
2013-06-03 02:50:10 +00:00
8026685a06
Don't display the rally point tooltip for trading for enemy markets.
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This was SVN commit r13448.
2013-06-02 20:17:44 +00:00
2ef6ec3f73
Rounds trader gain to avoid fractions with garrisoned traders in a merchant ship, patch by Markus, fixes #1954
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This was SVN commit r13447.
2013-06-01 21:28:31 +00:00
eebe7972df
Lighting tweaks to Mauryan emblem
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This was SVN commit r13446.
2013-06-01 12:09:34 +00:00
5af503405f
last bunch of ogg files not converted from wav correctly
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This was SVN commit r13445.
2013-06-01 02:56:31 +00:00
b6e0661b8f
New BRASIDAS Spartan hero.
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"The Agoge" tech for Spartans.
Fixed Leonidas' selection ring.
This was SVN commit r13444.
2013-06-01 02:33:58 +00:00
67b42210aa
mono ogg sounds rendered from original wav files recommitted
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This was SVN commit r13443.
2013-06-01 02:30:05 +00:00
4882aac409
New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
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Melee cav more starting pierce armor.
This was SVN commit r13441.
2013-05-31 02:52:06 +00:00
690619ce5e
many fauna sounds in stereo converted to mono so the OpenAL can locate them
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This was SVN commit r13440.
2013-05-31 02:50:47 +00:00
d3e40792ff
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
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Fixed health for "Greek" walls.
Adjusted "preferredclasses" stuff on some templates.
This was SVN commit r13438.
2013-05-30 00:58:07 +00:00
085e9c620d
Tweaked armor stats for battering ram and siege tower.
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Fixed "rollover" tag to "history".
This was SVN commit r13437.
2013-05-29 23:39:13 +00:00
4a8c7e72b5
Lowered crush armor for these buildings.
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This was SVN commit r13431.
2013-05-27 18:21:57 +00:00
e58fe92892
Tweaked Walls stats and costs.
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Carthaginians' 'Triple Walls' civ bonus moved from wall templates to
auto-researching (free) tech. It just cleans things up quite a bit.
Changed sound groups for "special buildings."
This was SVN commit r13428.
2013-05-25 23:10:16 +00:00
97b28e7343
Some sound file changes to hopefully add more aural variation.
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Cavalry blacksmith techs moved from City to Town.
Trying to give the female citizen the order_build soundgroup, but it
doesn't seem to work. The game seems to use order_repair for both
repairing and building. These are two different actions so should
support two different sound groups.
This was SVN commit r13427.
2013-05-25 18:07:29 +00:00
2c52099ddd
Fix previous commit because of course there was test code in there. Make Aegis build more farms because of recent changes.
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This was SVN commit r13426.
2013-05-25 16:24:05 +00:00
f372f9184c
Fix Aegis breaking the profiler after some time ( Fixes #1945 . Fix typo ( Fixes #1947 ). Patches by Markus.
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Also one other fix for something attack related (probably, code is old
and I can't recall).
This was SVN commit r13425.
2013-05-25 15:56:11 +00:00
bc8d461b81
Display rally point lines when setting rally points using the minimap. Patch by TrinityDeath. Fixes #1848 .
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This was SVN commit r13422.
2013-05-23 20:34:15 +00:00
56a4d6417c
Small cleanup.
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This was SVN commit r13416.
2013-05-21 23:50:42 +00:00
e5523754b3
Check if a building is already at full health when trying to repair it. Fixes #1930 .
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This was SVN commit r13415.
2013-05-21 23:45:20 +00:00
4356badfa9
Pause production if the producing entity is garrisoned. Fixes #1931 .
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This was SVN commit r13414.
2013-05-21 23:01:53 +00:00
013fc9558a
Fix typo. Fixes #1935 .
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This was SVN commit r13412.
2013-05-21 22:11:15 +00:00
346df43a43
Persian Apadana build limit.
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This was SVN commit r13410.
2013-05-19 08:24:36 +00:00
67d072108b
Bloody dead camel.
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New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).
Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.
Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).
Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).
Tweaked the levy techs.
Fixed Hero elephant unit RequiredTechnology.
This was SVN commit r13409.
2013-05-19 08:19:16 +00:00
09108e6a97
Some more vars
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This was SVN commit r13408.
2013-05-16 16:17:37 +00:00
1ea0bac280
New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast).
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This was SVN commit r13407.
2013-05-15 08:11:20 +00:00
ccb4ecc9f2
Renamed this tech.
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This was SVN commit r13406.
2013-05-15 04:07:07 +00:00
9ceab639f3
Bloody dead sheep.
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Unlocking tech for champions.
Champions trainable in barracks (after unlocking tech).
Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5
per field.
This was SVN commit r13405.
2013-05-14 09:48:37 +00:00
de5d4491ab
var-fare
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This was SVN commit r13404.
2013-05-12 22:28:02 +00:00
f5f0bc701a
Completely changed the "Stockbreeding" tech.
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Fixed the 'Conscription' tech. It should work as advertised now.
Added some classes to the structures.
Reduced archer bonus vs. cav spears by 50%.
Moves Iphicratean Reforms from the Athenian Trireme to the Athenian
Dock.
This was SVN commit r13403.
2013-05-12 21:30:01 +00:00
2aa3ab8b03
conscription tech fix
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This was SVN commit r13402.
2013-05-12 16:59:54 +00:00
3bec6ced85
Fix hero button for heroes without attack
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This was SVN commit r13401.
2013-05-12 16:02:53 +00:00
daf572eb43
Temporary Blacksmith structures for prototyping and playtesting.
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Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.
Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.
Reduced archer attack damage. Reduced cost of healer.
Lots of other stuff.
This was SVN commit r13400.
2013-05-12 07:23:05 +00:00
209d8c4fd4
Made death screams slightly quieter. We actually need new male death/battle sounds.
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This was SVN commit r13399.
2013-05-09 16:36:49 +00:00
eae28bad5a
Gold Oasis 3. Iberians vs. Mauryans.
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This was SVN commit r13398.
2013-05-06 00:40:40 +00:00
57644fba50
Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc.
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This was SVN commit r13397.
2013-05-05 21:07:40 +00:00
d49cc6fc8b
Some armor changes. Also adds hero training restriction to hero elephant template. Fixes #1927 .
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This was SVN commit r13396.
2013-05-05 19:25:33 +00:00
47e9431d29
Check if one of the technologies in a pair is already in progress. Fixes #1820 .
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This was SVN commit r13395.
2013-05-05 13:54:00 +00:00
cb7964a1db
Make some gather techs work.
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This was SVN commit r13394.
2013-05-05 13:13:38 +00:00
56fa123718
Fix error when constructing with the first selected entity being a building.
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This was SVN commit r13392.
2013-05-04 21:44:32 +00:00
fc5e2d27c7
Cancel building placement or reset selection on Esc. Patch by Josh. Fixes #1928 .
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This was SVN commit r13391.
2013-05-04 21:02:11 +00:00
0d09f290d9
Allow setting rally points for foundations. Patch by Josh. Fixes #902 .
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This was SVN commit r13390.
2013-05-02 20:29:22 +00:00
683f22cdb1
Display entity limits for buildings. Patch by Josh. Fixes #1924 .
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This was SVN commit r13388.
2013-05-01 19:25:55 +00:00
f42b77919d
Future-proof the code for civ specific non-peace tracks.
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This was SVN commit r13387.
2013-05-01 16:48:55 +00:00
ac3e9d8bc7
clear peace tracks before reloading music from civ files
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This was SVN commit r13385.
2013-05-01 01:51:30 +00:00
67ff52a07f
More armor adjustments.
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This was SVN commit r13384.
2013-04-30 08:36:47 +00:00
181db44ab5
Enforce technology restrictions when training units.
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This was SVN commit r13383.
2013-04-29 21:51:14 +00:00
35daf00336
Snuck through without armor changes. Fixed now.
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This was SVN commit r13382.
2013-04-29 18:33:03 +00:00
e0a2e5790d
Exponential Armor patch by Alpha123, with new updated armor values.
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Needs a ton of testing.
This was SVN commit r13381.
2013-04-29 07:51:51 +00:00