gregory
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ce6820698a
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This was SVN commit r11110.
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2012-02-21 03:54:34 +00:00 |
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0a42dcb01b
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"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
This was SVN commit r11108.
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2012-02-20 04:57:50 +00:00 |
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6d110048c0
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Slightly smaller footprint/obstruction.
This was SVN commit r11107.
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2012-02-20 00:50:50 +00:00 |
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73d19555fc
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More player color for Vesta temple.
Altered the footprint and obstruction for the Vesta temple.
This was SVN commit r11105.
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2012-02-19 22:58:01 +00:00 |
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4e9e9e8cc0
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Added player colour to Vesta temple
This was SVN commit r11103.
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2012-02-19 18:44:26 +00:00 |
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ec2b42f4a7
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Roman Vesta temple
This was SVN commit r11102.
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2012-02-19 18:07:18 +00:00 |
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a1aea94435
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Some footprint resizing.
This was SVN commit r11101.
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2012-02-19 06:19:28 +00:00 |
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338c66ae66
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This was SVN commit r11099.
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2012-02-19 02:38:21 +00:00 |
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ccf1b1290f
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Added destruction dust to a bunch of structures.
Made the Parthenon prettier.
This was SVN commit r11098.
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2012-02-19 02:26:47 +00:00 |
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42a407ee23
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Fixing typos and updating tooltips to be somewhat more consistent.
This was SVN commit r11096.
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2012-02-18 20:54:03 +00:00 |
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5a53c29d4f
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Fixed player color for this house.
This was SVN commit r11095.
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2012-02-18 19:35:10 +00:00 |
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2873bbd2be
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This was SVN commit r11094.
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2012-02-18 19:03:28 +00:00 |
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04655c2751
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Rome healer texture and portrait.
Changed Temple tooltip to let people know it's no longer a "useless"
structure.
Continuing to tweak the destruction dust.
This was SVN commit r11093.
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2012-02-18 06:40:13 +00:00 |
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e18e7514ea
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Tweaks to the medium destruction particles.
This was SVN commit r11092.
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2012-02-18 03:42:19 +00:00 |
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11aec4d67f
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Tweaking destruction smoke for Barracks test.
This was SVN commit r11091.
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2012-02-18 01:51:42 +00:00 |
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cf5254b1e6
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#Initial test for Destruction Dust.
This was SVN commit r11090.
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2012-02-18 00:19:41 +00:00 |
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7b0d3aea83
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Punjab II map.
This was SVN commit r11087.
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2012-02-17 05:35:30 +00:00 |
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e09403c792
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This was SVN commit r11086.
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2012-02-17 00:37:35 +00:00 |
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gregory
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57e656cf23
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Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
This was SVN commit r11085.
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2012-02-16 23:55:46 +00:00 |
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a5c90de5cd
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Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
This was SVN commit r11084.
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2012-02-16 18:30:33 +00:00 |
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832a51da80
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GLSL text support
This was SVN commit r11080.
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2012-02-15 21:53:13 +00:00 |
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cb2956b485
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tweaked Market footprint.
This was SVN commit r11077.
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2012-02-15 16:28:13 +00:00 |
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c63d06d59f
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#New Roman buildings from Enrique.
This was SVN commit r11072.
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2012-02-14 07:08:35 +00:00 |
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d9531e59c7
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Temporary Roman bireme and trireme. Updated dock template.
This was SVN commit r11071.
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2012-02-14 05:27:33 +00:00 |
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d368f57a45
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Enrique's new Roman dock.
This was SVN commit r11070.
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2012-02-14 03:09:50 +00:00 |
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11c4f6909c
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Added garrison flag and updated Roman barracks model
This was SVN commit r11069.
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2012-02-14 00:15:01 +00:00 |
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b9e623a6d5
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Added some extra garrison related functions. Fixes #1164.
This was SVN commit r11067.
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2012-02-13 22:41:15 +00:00 |
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f3bde45c7b
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This was SVN commit r11066.
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2012-02-13 22:35:21 +00:00 |
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18043d88a5
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Fix solid shader for GLSL
This was SVN commit r11065.
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2012-02-13 21:00:41 +00:00 |
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9972eb8cae
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Enough GLES compatibility to reach the menu screen
This was SVN commit r11064.
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2012-02-13 20:53:24 +00:00 |
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677ccf53e6
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Yet more GLES compatibility
This was SVN commit r11061.
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2012-02-13 16:41:17 +00:00 |
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4bf59b9a7d
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More GLES compatibility, mainly around terrain rendering.
This was SVN commit r11059.
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2012-02-13 14:02:14 +00:00 |
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cba82eec2f
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Tweaking Barracks actor.
This was SVN commit r11058.
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2012-02-13 02:02:46 +00:00 |
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25cd83f2ed
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This was SVN commit r11057.
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2012-02-12 23:51:19 +00:00 |
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c65395d155
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Roman barracks model
This was SVN commit r11056.
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2012-02-12 23:35:57 +00:00 |
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409f03652e
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Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
This was SVN commit r11055.
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2012-02-12 21:18:50 +00:00 |
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531b40578a
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More GLES compatibility.
Add config option to disable hardware cursors on Windows.
This was SVN commit r11053.
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2012-02-12 20:45:31 +00:00 |
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7e86d2fa98
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This was SVN commit r11052.
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2012-02-12 16:09:24 +00:00 |
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db85833655
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More GLES compatibility.
Move more rendering code to shader API.
This was SVN commit r11050.
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2012-02-12 13:20:49 +00:00 |
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1519704cd3
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Player color for the Persian Bireme.
This was SVN commit r11048.
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2012-02-12 03:31:38 +00:00 |
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75152fc16e
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This was SVN commit r11047.
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2012-02-11 23:29:06 +00:00 |
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425348fa30
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Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
This was SVN commit r11046.
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2012-02-10 20:42:04 +00:00 |
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b2fd7a54f0
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Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
This was SVN commit r11043.
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2012-02-10 01:59:25 +00:00 |
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33ca04a7a5
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#Siege Ram balancing.
This was SVN commit r11042.
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2012-02-09 21:08:12 +00:00 |
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a3f168b887
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
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2012-02-09 17:55:25 +00:00 |
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bbded2db91
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Another leaf color variation for palm trees.
This was SVN commit r11038.
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2012-02-08 19:39:56 +00:00 |
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659272a29c
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Fixes Celt war dog's selection group name, and renames icon for consistency.
This was SVN commit r11037.
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2012-02-08 03:05:16 +00:00 |
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5c69809fe0
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This was SVN commit r11034.
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2012-02-07 00:01:38 +00:00 |
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5ad1664ed6
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This was SVN commit r11032.
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2012-02-06 16:10:52 +00:00 |
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fbf1f9cb26
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Altered some default hotkeys.
This was SVN commit r11031.
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2012-02-06 05:56:31 +00:00 |
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