faca950e83
Removes unused CONFIG2_CACHE_READ_ONLY config macro forgotten in 2374caac3e
.
...
Refs 149ebb67c0
, 9269be9ee3
.
This was SVN commit r25522.
2021-05-22 14:04:11 +00:00
53369d593b
Removes Dehydra config macro. Introduced in 378bd89c1d
.
...
Dehydra was abandoned in 2010s.
This was SVN commit r25521.
2021-05-22 13:28:55 +00:00
0812ded348
Removes unused CONFIG_OMIT_FP config macro forgotten in 0d23e3f333
.
...
This was SVN commit r25520.
2021-05-22 13:18:15 +00:00
c73f674055
Removes unused DynHashTbl. Last usage was removed in 6c915291cc
.
...
STL or Boost provides containers with DynHashTbl's functionality (and
not worse performance). Refs 9fd08fb044
, 5ca66fc757
.
This was SVN commit r25519.
2021-05-22 12:59:41 +00:00
b5535c4ba3
Removes OpenMP from external libraries. It's better to avoid its usage with a custom thread management.
...
This was SVN commit r25518.
2021-05-22 12:24:18 +00:00
80a8c3827b
Fix CanAttack for mirages following 88549e77e1
...
CanAttack queries the miraged Resistance which did not exist, thus
failing.
This mirages Resistance explicitly (fixing parts of #5883 )
Fixes 88549e77e1
, reverts the mirage.xml change in 738b200dda
Refs #5883
Reported by: Asger_Spear
Differential Revision: https://code.wildfiregames.com/D4001
This was SVN commit r25517.
2021-05-22 10:56:40 +00:00
c535a282ac
Rename ModsLoaded to EnabledMods
...
Differential Revision: https://code.wildfiregames.com/D3987
This was SVN commit r25516.
2021-05-22 09:50:30 +00:00
d7a4fb7c20
Try to punch a hole through local firewalls, and fallback to localhost.
...
Fixes (probably rare) regression in 2034136560
.
Differential Revision: https://code.wildfiregames.com/D3999
This was SVN commit r25515.
2021-05-22 08:34:00 +00:00
0dfebc8d2b
Let PetraAI check for different templates when finding the best dropsite.
...
Loops buildable templates to find the best.
Differential revision: https://code.wildfiregames.com/D3876
Comments by: @Angen, @Stan , @wraitii
This was SVN commit r25514.
2021-05-22 07:53:47 +00:00
494d12fb9c
Let PetraAI check for droppable resources when finding the best dropsite location.
...
Instead of hardcoding resources.
Differential revision: https://code.wildfiregames.com/D3874
Comments by: @Angen, @Stan
This was SVN commit r25513.
2021-05-22 07:51:08 +00:00
012ac9f36b
Add rated game information to the objectives dialog.
...
So an joined observer can see that information.
Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D3964
Comment by: @wraitii
Idea accepted by: @asterix
This was SVN commit r25512.
2021-05-22 07:39:17 +00:00
340aa419f4
Deduplicate add/remove entity to/from AIs resource map.
...
Also moves the function to the shared_script, since that is the
prototype it uses and the function doesn't use anything of the
terrain_analysis (as per @Angen's request).
Differential revision: https://code.wildfiregames.com/D3906
Comments by: @Angen, @wraitii
This was SVN commit r25511.
2021-05-22 07:35:16 +00:00
8f8e29c092
Fix incompatible mods start: show both incompatible and enabled mods;
...
As noted by Angen in a26535d023
, refs 3bcf360107
When starting with incompatible mods, the non-incompatible mods were no
longer shown. This fixes that.
I think the code looks cleaner from this new control flow that
explicitly only mounts "mod".
Tested by: Angen
Differential Revision: https://code.wildfiregames.com/D3996
This was SVN commit r25510.
2021-05-22 07:33:49 +00:00
3548feb16a
Fix entities receiving double hunt order only attacking.
...
Caused by: 293cd95ccb
.
Noticed by @Asger and @Kate .
Special case hunting.
Differential revision: https://code.wildfiregames.com/D3986
Comment by: @wraitii
This was SVN commit r25509.
2021-05-22 05:27:51 +00:00
2be76d52b5
Reduces CConsole interface and simplifies the initialization step.
...
This was SVN commit r25507.
2021-05-21 23:10:43 +00:00
d7ac3c6b89
Removes macOS system version include added in 7e87211d91
and forgotten in 9a2d0f803e
.
...
This was SVN commit r25506.
2021-05-21 21:46:01 +00:00
b2e1181982
Partly revert 5f1f768ed5
.
...
The underlying cause was fixed by 8eb4871c9b
.
Reviewed by: wraitii
Differential Revision: https://code.wildfiregames.com/D3836
This was SVN commit r25505.
2021-05-21 21:37:07 +00:00
7ae43c149e
Replaces global g_VSync state by VideoMode property.
...
This was SVN commit r25504.
2021-05-21 21:33:43 +00:00
b2d0bd9a81
Adds a warning in case ShaderManager is trying to load an ARB shader with enabled GLSL.
...
This was SVN commit r25503.
2021-05-21 20:32:33 +00:00
4215533ea9
Removes inclusionPath forgotten in b469983c58
.
...
This was SVN commit r25502.
2021-05-21 20:15:58 +00:00
78aedfcb93
Removes unused declarations of g_xres and g_yres.
...
This was SVN commit r25501.
2021-05-21 20:02:03 +00:00
fa44b9ae97
Removes g_ShowPathfindingOverlay forgotten in 72bd886f80
.
...
This was SVN commit r25500.
2021-05-21 19:27:43 +00:00
312225570f
Removes g_AutostartMap forgotten in c684c211a2
.
...
This was SVN commit r25499.
2021-05-21 19:21:24 +00:00
7cf579c597
Removes g_TriPathfind forgotten in d3048906cb
.
...
This was SVN commit r25498.
2021-05-21 19:11:12 +00:00
5be764e384
Removes outdated archive trace code forgotten in 63086f4e26
.
...
This was SVN commit r25497.
2021-05-21 19:05:40 +00:00
fe4890e0b2
Improved particles by @wowgetoffyourcellphone
...
This was SVN commit r25496.
2021-05-21 10:49:11 +00:00
9756fb3dad
Darker AO for the stone quary
...
This was SVN commit r25495.
2021-05-21 10:42:20 +00:00
274fadaf30
More consistent animal portraits by @wowgetoffyourcellphone
...
This was SVN commit r25494.
2021-05-21 10:41:41 +00:00
bdfacbfdd3
Add a round 9x9 decal
...
This was SVN commit r25493.
2021-05-21 10:40:20 +00:00
15140751a7
Improved farm decals by @wowgetoffyourcellphone
...
This was SVN commit r25492.
2021-05-21 10:33:13 +00:00
19f7db1681
Remove the floating property from shipwrecks.
...
Patch by: @wowgetoffyourcellphone
EOL native.
This was SVN commit r25491.
2021-05-21 09:49:32 +00:00
db829373cb
Add new cliff textures
...
Patch by: @wowgetoffyourcellphone
Textures from: https://cc0textures.com/
Thread
https://wildfiregames.com/forum/topic/17326-your-0-ad-screenshots/page/30/
This was SVN commit r25490.
2021-05-21 09:23:08 +00:00
809dba254a
Add new indian biome
...
Patch by: @wowgetoffyourcellphone
Textures from: https://cc0textures.com/
Thread
https://wildfiregames.com/forum/topic/17326-your-0-ad-screenshots/page/30/
This was SVN commit r25489.
2021-05-21 09:22:17 +00:00
70a6826b51
Add new nuba biome
...
Patch by: @wowgetoffyourcellphone
Textures from: https://cc0textures.com/
Thread
https://wildfiregames.com/forum/topic/17326-your-0-ad-screenshots/page/30/
This was SVN commit r25488.
2021-05-21 09:21:22 +00:00
e10fa5b80f
Add new saharan biome
...
Patch by: @wowgetoffyourcellphone
Textures from: https://cc0textures.com/
Thread
https://wildfiregames.com/forum/topic/17326-your-0-ad-screenshots/page/30/
This was SVN commit r25487.
2021-05-21 09:19:46 +00:00
b5a1e9ba51
Add new steppe biome
...
Patch by: @wowgetoffyourcellphone
Textures from: https://cc0textures.com/
Thread
https://wildfiregames.com/forum/topic/17326-your-0-ad-screenshots/page/30/
This was SVN commit r25486.
2021-05-21 09:18:20 +00:00
b00f000477
Add new sudd biome
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Patch by: @wowgetoffyourcellphone
Textures from: https://cc0textures.com/
Thread
https://wildfiregames.com/forum/topic/17326-your-0-ad-screenshots/page/30/
This was SVN commit r25485.
2021-05-21 09:16:38 +00:00
91e244d364
Add new temperate europe biome
...
Patch by: @wowgetoffyourcellphone
Textures from: https://cc0textures.com/
Thread
https://wildfiregames.com/forum/topic/17326-your-0-ad-screenshots/page/30/
This was SVN commit r25484.
2021-05-21 09:15:47 +00:00
8e3ef8dd8f
Add new aegean alpine arctic biome
...
Patch by: @wowgetoffyourcellphone
Textures from: https://cc0textures.com/
Thread
https://wildfiregames.com/forum/topic/17326-your-0-ad-screenshots/page/30/
This was SVN commit r25483.
2021-05-21 09:12:35 +00:00
baeceab0c8
Add new aegean anatolian biome
...
Patch by: @wowgetoffyourcellphone
Textures from: https://cc0textures.com/
Thread
https://wildfiregames.com/forum/topic/17326-your-0-ad-screenshots/page/30/
This was SVN commit r25482.
2021-05-21 09:11:42 +00:00
0aedcced74
Remove Gate/Defensive from ram preferred classes
...
This leaves them with 'Structure', undifferentiated. This avoids the
issue reported in #6096 that rams can try to hit unreachable buildings
indefinitely.
Based on a patch by: Nescio
Differential Revision: https://code.wildfiregames.com/D3684
This was SVN commit r25481.
2021-05-21 07:47:54 +00:00
b6f2dee43b
Increase pushing range by 60%
...
Reduces the 'clumpiness' of units, particularly when ordered to move to
a single point. The minimum pushing force was increased to compensate.
Differential Revision: https://code.wildfiregames.com/D3978
This was SVN commit r25479.
2021-05-21 07:23:47 +00:00
37c8e9caa8
Allow right-clicking to show template panel on queued items.
...
Request at:
https://wildfiregames.com/forum/topic/40311-a24a23-context-information/ .
Differential revision: https://code.wildfiregames.com/D3983
This was SVN commit r25478.
2021-05-21 07:11:05 +00:00
e1f9304601
Fix alpine biome in Wild Lake RM.
...
After 8ee6774d12
.
Differential revision: https://code.wildfiregames.com/D3984
This was SVN commit r25477.
2021-05-21 07:07:47 +00:00
a26535d023
Fix mistake in 3bcf360107
which stopped the incompatible mods page from showing.
...
I didn't quite understand what was supposed to happen here. This makes
things work as before.
While at it, fix a conversion bug & do some more tweaks.
Differential Revision: https://code.wildfiregames.com/D3990
This was SVN commit r25475.
2021-05-20 17:11:26 +00:00
3bcf360107
Mod and mod-mounting cleanup and improvements.
...
- Non-visual replays now automatically try to load the replay mods. This
removes the annoyance that -mod=public usually had to be passed.
- MountMods is no longer called in InitVfs but later, making it possible
to load the game in one pass & simplifying things considerably.
- Explicitly ignore duplicates when loading mods
- Interface cleanup: failed mods and incompatible mods were redundant,
only incompatible mods is kept.
- Interface cleanup: `AreModsCompatible`becomes
`CheckForIncompatibleMods`, which becomes a private pure function,
simplifying the control flow somewhat.
- Interface cleanup: `CheckAndEnableMods` is just `EnableMods`, which
explicitly updates loaded & incompatible mods.
- `CacheEnabledModVersions` becomes private and is called on behalf of
the user, removing the need to be careful about updating that (fixes my
concern at 44ec2e324e
)
Overall, the logic around mounting & enabled mods should be easier to
understand.
Differential Revision: https://code.wildfiregames.com/D3982
This was SVN commit r25474.
2021-05-20 14:36:42 +00:00
1e297fe212
Fixes PCH after 7bfcd9f78b
.
...
This was SVN commit r25473.
2021-05-20 11:47:56 +00:00
21b7e8faaf
Better quality acacia trees by @Sundiata. Needed for the map overhaul.
...
This was SVN commit r25472.
2021-05-20 11:26:49 +00:00
eda2901a33
Translate the default campaign name in NewCampaignModal
...
Patch by: nwtour
Differential Revision: https://code.wildfiregames.com/D3977
This was SVN commit r25471.
2021-05-20 10:03:51 +00:00
5e6038eeaf
Change the visuals of the counters in the top panel.
...
- Abbreviate large numbers (fixes #6063 ).
- Added popMax to the population counter.
- Also show `0` gatherers, highlights and changes the font.
Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D3911
Reviewed by: @Angen, @Freagarach
Comments by: @asterix , @nwtour , @s0600204 , @wraitii
This was SVN commit r25470.
2021-05-20 08:55:08 +00:00