1
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forked from 0ad/0ad
0ad/source/lib
wraitii 04549a081d Rework Mod into a class.
`Mod` currently modifies 4 global arrays, including some that are
'public'.

The logic flow is easier to understand if this becomes a real class with
const-correctness and public/private methods.

Differential Revision: https://code.wildfiregames.com/D3981
This was SVN commit r25469.
2021-05-20 08:32:11 +00:00
..
adts Removes unused containers included in headers. 2021-03-03 23:01:08 +00:00
allocators Guarantees no memset for allocation of DynamicArena::Block 2021-03-01 20:35:30 +00:00
external_libraries Replaces UNICODE characters in the code by consistent ASCII characters. 2021-01-15 10:07:36 +00:00
file Fix issues in 87a2c3347f 2021-03-28 07:01:34 +00:00
pch Fix and disable some pesky Windows warnings. 2021-02-05 12:20:06 +00:00
posix Fix compilation error on FreeBSD. MAP_NO_RESERVE was never implemented, and as such had no effect there. 2021-01-05 19:06:36 +00:00
res Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
sysdep Rework Mod into a class. 2021-05-20 08:32:11 +00:00
tests Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
tex Fix logic issue with the DXT1a texture format, refs #4549. 2020-08-18 16:45:56 +00:00
alignment.h Enable support for powerpc64 systems. New problems with NVTT will be addressed in another diff. 2021-03-03 15:13:47 +00:00
app_hooks.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
app_hooks.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
base32.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
base32.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
bits.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
bits.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
byte_order.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
byte_order.h Enable support for powerpc64 systems. New problems with NVTT will be addressed in another diff. 2021-03-03 15:13:47 +00:00
code_annotation.h Add missing files in 4942cabab5 2020-12-31 14:27:02 +00:00
code_generation.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
config2.h Fix the random slowdowns and speedups on AMD CPUs for Windows 2020-11-06 23:18:16 +00:00
config.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
debug_stl.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
debug_stl.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
debug.cpp Reduces number of allocations during error message formatting. 2021-04-22 06:53:03 +00:00
debug.h Reduces number of allocations during error message formatting. 2021-04-22 06:53:03 +00:00
fnv_hash.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
fnv_hash.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
frequency_filter.cpp Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00
frequency_filter.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
hash.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
input.cpp Fix console not preventing hotkeys from firing / Clean up hotkey-input conflict. 2021-04-02 14:18:20 +00:00
input.h Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
lib_api.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
lib.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
lib.h Removes duplication of Clamp function. 2019-09-26 21:14:21 +00:00
module_init.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
module_init.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
ogl.cpp Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
ogl.h Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
os_path.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
path.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
path.h Add missing files in 4942cabab5 2020-12-31 14:27:02 +00:00
precompiled.h Drop support for compiling with Visual Studio 2015 2020-11-28 16:54:48 +00:00
rand.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
rand.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
regex.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
regex.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
secure_crt.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
secure_crt.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
self_test.h Adds Camera test for ortho projection. 2019-06-05 19:55:37 +00:00
status.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
status.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
svn_revision.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
svn_revision.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
timer.cpp Replace CLOCK_REALTIME by CLOCK_MONOTONIC as suggested by @janwas. 2021-01-04 11:08:19 +00:00
timer.h Fix non-visual replay on Windows. Use the actual detected resolution. 2020-12-12 08:18:24 +00:00
types.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
utf8.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
utf8.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
wsecure_crt.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00