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forked from 0ad/0ad
0ad/source/lib/file/io/io.cpp
2017-07-10 14:26:24 +00:00

103 lines
2.9 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "precompiled.h"
#include "lib/file/io/io.h"
#include "lib/sysdep/rtl.h"
static const StatusDefinition ioStatusDefinitions[] = {
{ ERR::IO, L"Error during IO", EIO }
};
STATUS_ADD_DEFINITIONS(ioStatusDefinitions);
namespace io {
// this is just a thin wrapper on top of lowio and POSIX aio.
// note that the Windows aio implementation requires buffers, sizes and
// offsets to be sector-aligned.
Status Issue(aiocb& cb, size_t queueDepth)
{
#if CONFIG2_FILE_ENABLE_AIO
if(queueDepth > 1)
{
const int ret = (cb.aio_lio_opcode == LIO_WRITE)? aio_write(&cb): aio_read(&cb);
if(ret != 0)
WARN_RETURN(StatusFromErrno());
}
else
#else
UNUSED2(queueDepth);
#endif
{
ENSURE(lseek(cb.aio_fildes, cb.aio_offset, SEEK_SET) == cb.aio_offset);
void* buf = (void*)cb.aio_buf; // cast from volatile void*
const ssize_t bytesTransferred = (cb.aio_lio_opcode == LIO_WRITE)? write(cb.aio_fildes, buf, cb.aio_nbytes) : read(cb.aio_fildes, buf, cb.aio_nbytes);
if(bytesTransferred < 0)
WARN_RETURN(StatusFromErrno());
cb.aio_nbytes = (size_t)bytesTransferred;
}
return INFO::OK;
}
Status WaitUntilComplete(aiocb& cb, size_t queueDepth)
{
#if CONFIG2_FILE_ENABLE_AIO
if(queueDepth > 1)
{
aiocb* const cbs = &cb;
timespec* const timeout = 0; // infinite
SUSPEND_AGAIN:
errno = 0;
const int ret = aio_suspend(&cbs, 1, timeout);
if(ret != 0)
{
if(errno == EINTR) // interrupted by signal
goto SUSPEND_AGAIN;
WARN_RETURN(StatusFromErrno());
}
const int err = aio_error(&cb);
ENSURE(err != EINPROGRESS); // else aio_return is undefined
ssize_t bytesTransferred = aio_return(&cb);
if(bytesTransferred == -1) // transfer failed
{
errno = err;
WARN_RETURN(StatusFromErrno());
}
cb.aio_nbytes = (size_t)bytesTransferred;
}
#else
UNUSED2(cb);
UNUSED2(queueDepth);
#endif
return INFO::OK;
}
} // namespace io