..
tests
Change fog-of-war blur to use a better filter.
2011-02-05 18:19:28 +00:00
Camera.cpp
Fix perspective calculation in CCamera::GetScreenCoordinates.
2011-01-28 21:51:59 +00:00
Camera.h
# Redesigned the camera control system.
2010-08-13 13:26:29 +00:00
CinemaTrack.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
CinemaTrack.h
Add GPL header
2009-04-18 17:00:33 +00:00
ColladaManager.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
ColladaManager.h
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
Color.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Color.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
DefaultEmitter.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
DefaultEmitter.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Frustum.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Frustum.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
GameView.cpp
# Rewrite fog-of-war rendering.
2011-02-03 01:12:24 +00:00
GameView.h
# Rewrite fog-of-war rendering.
2011-02-03 01:12:24 +00:00
HFTracer.cpp
Add some missing consts to arguments.
2010-07-25 14:10:46 +00:00
HFTracer.h
Add some missing consts to arguments.
2010-07-25 14:10:46 +00:00
LightEnv.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
LightEnv.h
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
2010-03-20 20:54:03 +00:00
LOSTexture.cpp
Flip iteration order in LOS texture blur to improve performance
2011-02-06 11:39:06 +00:00
LOSTexture.h
Windows fixes
2011-02-03 02:33:37 +00:00
MapIO.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
MapReader.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
MapReader.h
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
MapWriter.cpp
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
2010-10-21 19:54:59 +00:00
MapWriter.h
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
2010-10-21 19:54:59 +00:00
Material.cpp
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
Material.h
# Hotloading of actor XML files.
2010-06-03 01:29:43 +00:00
MaterialManager.cpp
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
2010-07-04 10:15:53 +00:00
MaterialManager.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
MeshManager.cpp
# Hotloading of actor XML files.
2010-06-03 01:29:43 +00:00
MeshManager.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Model.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Model.h
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
ModelDef.cpp
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
ModelDef.h
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
ObjectBase.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
ObjectBase.h
# Unit animation improvements.
2010-06-05 00:49:14 +00:00
ObjectEntry.cpp
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
ObjectEntry.h
# Unit animation improvements.
2010-06-05 00:49:14 +00:00
ObjectManager.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
ObjectManager.h
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Overlay.h
# Add on-screen health bars
2010-10-02 12:41:29 +00:00
ParticleEmitter.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
ParticleEmitter.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
ParticleEngine.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
ParticleEngine.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Patch.cpp
# Add solid black sides to the map, to hide underwater terrain.
2011-02-03 14:36:54 +00:00
Patch.h
# Add solid black sides to the map, to hide underwater terrain.
2011-02-03 14:36:54 +00:00
RenderableObject.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
SkeletonAnim.h
# Unit animation improvements.
2010-06-05 00:49:14 +00:00
SkeletonAnimDef.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
2010-12-05 08:41:55 +00:00
SkeletonAnimManager.h
Fix build and tests on Linux
2009-11-06 18:35:32 +00:00
Sprite.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Sprite.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Terrain.cpp
Be more robust to broken terrain property files.
2011-02-05 13:13:57 +00:00
Terrain.h
Fix #554 (camera should be always inside the terrain), based on patch from markelov
2010-09-04 12:50:27 +00:00
TerrainProperties.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
TerrainProperties.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
TerrainTextureEntry.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
TerrainTextureEntry.h
Be more robust to broken terrain property files.
2011-02-05 13:13:57 +00:00
TerrainTextureManager.cpp
Be more robust to broken terrain property files.
2011-02-05 13:13:57 +00:00
TerrainTextureManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Texture.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TextureConverter.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
TextureConverter.h
Use slightly higher quality texture compression in archive-builder mode
2010-09-20 16:34:09 +00:00
TextureManager.cpp
Handle XMB caching with the same system as texture caching.
2010-12-04 00:08:26 +00:00
TextureManager.h
Use slightly higher quality texture compression in archive-builder mode
2010-09-20 16:34:09 +00:00
Unit.cpp
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
Unit.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
UnitAnimation.cpp
# Initial support for formation movement.
2010-09-03 09:55:14 +00:00
UnitAnimation.h
Fix actor viewer animation offsetting.
2010-06-05 22:23:28 +00:00
UnitManager.cpp
Warning fixes
2010-07-29 21:04:07 +00:00
UnitManager.h
Warning fixes
2010-07-29 21:04:07 +00:00