1
0
forked from 0ad/0ad
0ad/source/lib/res
janwas a1cddc4ac3 gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
dyn_array.h -> allocators.h
ogl_tex: reenable performance warning
tex: comments
h_mgr: debug_printf if long filename is passed in (so we notice)
wsdl: squelch DestroyWindow warning. will look into the cause.
sysdep: slightly simplify "restrict" determination

This was SVN commit r2916.
2005-10-12 17:19:07 +00:00
..
file gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
graphics gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary) 2005-10-12 15:09:32 +00:00
h_mgr.cpp gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
h_mgr.h all resource implementations: 2005-10-12 04:35:01 +00:00
handle.h fix include path (relative to lib) 2005-01-23 17:50:07 +00:00
mem.cpp wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary) 2005-10-12 15:09:32 +00:00
mem.h wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary) 2005-10-12 15:09:32 +00:00
res.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00