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0ad/source/simulation/BaseEntityCollection.cpp

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#include "precompiled.h"
#include "BaseEntityCollection.h"
#include "ObjectManager.h"
#include "Model.h"
#include "CLogger.h"
#include "res/res.h"
#define LOG_CATEGORY "entity"
void CBaseEntityCollection::loadTemplates()
{
Handle handle;
vfsDirEnt type;
CStr basepath = "entities/";
CStr pathname;
// Iterate through all subdirectories
Handle maindir = vfs_open_dir( basepath );
if( maindir > 0 )
{
LoadDirectory( maindir, basepath );
while( !vfs_next_dirent( maindir, &type, "/" ) )
{
pathname = basepath + type.name;
handle = vfs_open_dir( pathname );
pathname += "/";
if( handle > 0 )
{
LoadDirectory( handle, pathname );
vfs_close_dir( handle );
}
else
{
LOG(ERROR, LOG_CATEGORY, "CBaseEntityCollection::loadTemplates(): Failed to enumerate entity template directory");
return;
}
}
vfs_close_dir( maindir );
}
else
LOG(ERROR, LOG_CATEGORY, "CBaseEntityCollection::loadTemplates(): Unable to open directory entities/");
// Fix up parent links in the templates.
std::vector<CBaseEntity*>::iterator it, it_done;
std::vector<CBaseEntity*> done;
// TODO: MT: Circular references check.
while( done.size() < m_templates.size() )
{
for( it = m_templates.begin(); it != m_templates.end(); it++ )
{
if( !( (*it)->m_Base_Name.Length() ) )
{
done.push_back( *it );
continue;
}
CBaseEntity* Base = getTemplate( (*it)->m_Base_Name );
if( Base )
{
// Check whether it's been loaded yet.
for( it_done = done.begin(); it_done != done.end(); it_done++ )
{
if( *it_done == Base )
{
(*it)->m_base = Base;
(*it)->loadBase();
Base = NULL;
break;
}
}
if( !Base )
{
// Done
done.push_back( *it );
continue;
}
}
else
LOG( WARNING, LOG_CATEGORY, "Parent template %s does not exist in template %s", CStr8( (*it)->m_Base_Name ).c_str(), CStr8( (*it)->m_Tag ).c_str() );
}
}
}
void CBaseEntityCollection::LoadDirectory( Handle directory, CStr pathname )
{
vfsDirEnt file;
while( !vfs_next_dirent( directory, &file, "*.xml") )
{
CBaseEntity* newTemplate = new CBaseEntity();
if( newTemplate->loadXML( pathname + file.name ) )
{
addTemplate( newTemplate );
LOG(NORMAL, LOG_CATEGORY, "CBaseEntityCollection::loadTemplates(): Loaded template \"%s%s\"", pathname.c_str(), file.name);
}
else
LOG(ERROR, LOG_CATEGORY, "CBaseEntityCollection::loadTemplates(): Couldn't load template \"%s%s\"", pathname.c_str(), file.name);
}
}
void CBaseEntityCollection::addTemplate( CBaseEntity* temp )
{
m_templates.push_back( temp );
}
CBaseEntity* CBaseEntityCollection::getTemplate( CStrW name )
{
for( u16 t = 0; t < m_templates.size(); t++ )
if( m_templates[t]->m_Tag == name ) return( m_templates[t] );
return( NULL );
}
CBaseEntity* CBaseEntityCollection::getTemplateByActor( CObjectEntry* actor )
{
for( u16 t = 0; t < m_templates.size(); t++ )
if( m_templates[t]->m_actorObject == actor ) return( m_templates[t] );
return( NULL );
}
CBaseEntityCollection::~CBaseEntityCollection()
{
for( u16 t = 0; t < m_templates.size(); t++ )
delete( m_templates[t] );
}