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0ad/source/graphics/Patch.h

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/**
* =========================================================================
* File : Patch.h
* Project : 0 A.D.
* Description : A patch of terrain holding NxN MiniPatch tiles
* =========================================================================
*/
#ifndef INCLUDED_PATCH
#define INCLUDED_PATCH
#include "MiniPatch.h"
#include "RenderableObject.h"
class CTerrain;
///////////////////////////////////////////////////////////////////////////////
// Terrain Constants:
//
// PATCH_SIZE: number of tiles in each patch
const int PATCH_SIZE = 16;
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///////////////////////////////////////////////////////////////////////////////
// CPatchNeightbors: neighbor - IDs for CPatch
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#define CPATCH_NEIGHBOR_LEFT_TOP 0
#define CPATCH_NEIGHBOR_TOP 1
#define CPATCH_NEIGHBOR_RIGHT_TOP 2
#define CPATCH_NEIGHBOR_LEFT 3
#define CPATCH_NEIGHBOR_RIGHT 4
#define CPATCH_NEIGHBOR_LEFT_BOTTOM 5
#define CPATCH_NEIGHBOR_BOTTOM 6
#define CPATCH_NEIGHBOR_RIGHT_BOTTOM 7
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///////////////////////////////////////////////////////////////////////////////
// CPatch: a single terrain patch, PATCH_SIZE tiles square
class CPatch : public CRenderableObject
{
public:
// constructor
CPatch();
// destructor
~CPatch();
// initialize the patch
void Initialize(CTerrain* parent,u32 x,u32 z);
// calculate and store bounds of this patch
void CalcBounds();
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// is alread in the DrawList
bool m_bWillBeDrawn;
public:
// minipatches (tiles) making up the patch
CMiniPatch m_MiniPatches[PATCH_SIZE][PATCH_SIZE];
// position of patch in parent terrain grid
u32 m_X,m_Z;
// parent terrain
CTerrain* m_Parent;
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// draw state...
void setDrawState(bool value) { m_bWillBeDrawn = value; };
bool getDrawState() { return m_bWillBeDrawn; };
};
#endif
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