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0ad/source/ps/scripting/JSInterface_ModIo.h

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/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_MODIO
#define INCLUDED_JSI_MODIO
#include "scriptinterface/ScriptInterface.h"
namespace JSI_ModIo
{
void RegisterScriptFunctions(const ScriptInterface& scriptInterface);
void StartGetGameId(ScriptInterface::CmptPrivate* pCmptPrivate);
void StartListMods(ScriptInterface::CmptPrivate* pCmptPrivate);
void StartDownloadMod(ScriptInterface::CmptPrivate* pCmptPrivate, uint32_t idx);
bool AdvanceRequest(ScriptInterface::CmptPrivate* pCmptPrivate);
void CancelRequest(ScriptInterface::CmptPrivate* pCmptPrivate);
JS::Value GetMods(ScriptInterface::CmptPrivate* pCmptPrivate);
JS::Value GetDownloadProgress(ScriptInterface::CmptPrivate* pCmptPrivate);
}
#endif // INCLUDED_JSI_MODIO