1b656dfb41
rally-point → rally point
...
Patch By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D1527
This was SVN commit r22128.
2019-03-17 17:02:23 +00:00
9d28b1945d
Remove quotes made unnecessary by capitalization
...
Patch By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D1537
This was SVN commit r22127.
2019-03-17 16:56:19 +00:00
14a8ec3b20
Mirror (flips horizontally) five technology icons to ensure that all melee icons have the same orientation (bottom-left to top-right) and ranged a different one (bottom-right to top-left).
...
Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D1779
This was SVN commit r22126.
2019-03-17 16:53:17 +00:00
993ddcfe3e
Rotate entities during placement in Atlas with the keyboard only when the window has focus. Reported by Andrettin.
...
Patch By: Angen
Reviewed By: Itms, vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1509
This was SVN commit r22125.
2019-03-17 16:04:06 +00:00
d4816df801
Mature and dead Baobab trees
...
This was SVN commit r22124.
2019-03-17 15:50:53 +00:00
815b197b16
playername → player name
...
Patch By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D1537
This was SVN commit r22123.
2019-03-17 14:15:36 +00:00
04047e4901
Rephrase the description of the wonder victory condition
...
Patch By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D1550
This was SVN commit r22122.
2019-03-17 14:13:12 +00:00
91ff208e1d
Do not generate duplicate biome strings for translation
...
Patch By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D1579
This was SVN commit r22121.
2019-03-17 14:07:56 +00:00
2af6fa6d20
Change structure_defense to structure_defensive so it is consistent with the other structure types. Nuking the weird defense_defense_tower name while at it
...
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1788
This was SVN commit r22120.
2019-03-17 13:05:27 +00:00
edc1b14ba4
Remove a misleading unit_fauna_decorative from the bird template
...
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1787
This was SVN commit r22118.
2019-03-16 21:18:01 +00:00
7e2b318a1e
Add particle support to the Actor Editor, fixes #1590 .
...
Patch By: shh
Differential Revision: https://code.wildfiregames.com/D1783
This was SVN commit r22117.
2019-03-16 21:16:04 +00:00
d7e88622d8
Nuke the misleading Structure_Defence from the wallset template name
...
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1733
This was SVN commit r22116.
2019-03-16 21:03:11 +00:00
0287402eaa
Move the fish template under template_gaia since fish is a resource like trees and mines.
...
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1774
This was SVN commit r22115.
2019-03-16 20:56:53 +00:00
da3212c1ed
Also align the chat, refs 9af3040b34
...
This was SVN commit r22114.
2019-03-16 16:07:39 +00:00
9a73b7485d
Fix a broken early return from a1ddf6114a
...
Reported By: Imarok
This was SVN commit r22113.
2019-03-16 14:39:51 +00:00
702127b8df
Add autostart conquest default description to readme.txt and add endless support for autostart in both readme.txt and GameSetup.cpp
...
Reported By: elexis
Fixes: 6d54ab4c1f
, 22903b09a6
This was SVN commit r22112.
2019-03-16 14:20:28 +00:00
9af3040b34
Align the settingspanel with its background, fixing te misalignment itroduced inrP20945 and made visible in 60092048e1
.
...
fixes: 60092048e1
Based on Patch by: nani
Differential Revision: https://code.wildfiregames.com/D1755
This was SVN commit r22111.
2019-03-16 14:12:43 +00:00
5f78b3a0a1
Add the gaul assembly to the Sandbox - Gauls map
...
This was SVN commit r22109.
2019-03-11 22:54:47 +00:00
62a76eb136
Fix gaul assembly's template. The civ was incorrect and it was missing a specific name and a generic name.
...
Reported by: @Nescio
This was SVN commit r22108.
2019-03-11 22:40:35 +00:00
8e2d11a69d
Black Pines, Cattails, Atlas Cedars, and Saplings
...
This was SVN commit r22107.
2019-03-11 13:36:05 +00:00
a36ff2e64e
Add Gaul theatron (Unused for now)
...
Reviewed by: @Lordgood @Sundiata @Genava55
Authored by: @Stan
Forum thread:
https://wildfiregames.com/forum/index.php?/topic/25299-committed-gaul-theatron/
This was SVN commit r22105.
2019-03-10 00:03:51 +00:00
9dc6c46ab6
Clean ResourceSupply up.
...
Add documentation
Reviewed by: @Imarok
Authored by: @Stan
Differential Revision: https://code.wildfiregames.com/D1771
This was SVN commit r22103.
2019-03-06 16:44:24 +00:00
f9da484077
Linting: allow constant condition in loops
...
Reviewed by: Itms
Differential Revision: https://code.wildfiregames.com/D1364
This was SVN commit r22101.
2019-03-03 10:48:18 +00:00
2dfa48fe1b
Footpaths and papyrus files+actors
...
This was SVN commit r22098.
2019-02-25 07:23:06 +00:00
Alexandermb
899b67e664
Reduce Ships Update specular map texture size as conversed with Stan.
...
Move rome_civic_center ao from structural folder to AO folder.
Committ Mistletoe headdres for celtic faction's Healer "Druid"
Thread:
https://wildfiregames.com/forum/index.php?/topic/25402-task-celtic-druid-re-texture/&tab=comments#comment-369730
This was SVN commit r22097.
2019-02-25 06:03:07 +00:00
0cc034fa6f
Improve and fix checkrefs.pl, add a readme for usage, add mod support, add command line arguments.
...
Reviewed by: @Itms
Comments by: @elexis
Differential Revision: https://code.wildfiregames.com/D1381
This was SVN commit r22096.
2019-02-24 21:19:20 +00:00
Alexandermb
9f2b761478
Ships update
...
Authored by Stan
This was SVN commit r22095.
2019-02-23 21:43:22 +00:00
5a5e498672
Fix a missed file in the previous commit.
...
This was SVN commit r22092.
2019-02-17 20:48:16 +00:00
Alexandermb
35264cba30
Fix double slash on phrygian mask's
...
Add helmets to ptol celtic infantry_swordsman_e.xml
This was SVN commit r22091.
2019-02-17 18:05:37 +00:00
Alexandermb
50852f6e46
Assign helmets to celtc infantry.
...
This was SVN commit r22090.
2019-02-17 16:34:25 +00:00
3be6a3a5b5
Fix a typo revealed by checkrefs.pl
...
See D1381
This was SVN commit r22089.
2019-02-17 16:01:20 +00:00
6fb7479109
Acoustic notification when people join a hosted game
...
Patch by Polakrity.
Sound by Samulis.
Reviewed by: Imarok
Fixes : #4101
Differential Revision: https://code.wildfiregames.com/D932
This was SVN commit r22088.
2019-02-15 18:55:38 +00:00
3480608625
Fix two comments by @elexis on 700baef3b4
...
This was SVN commit r22084.
2019-02-07 15:51:03 +00:00
ccd88ec5c8
Group civ bonuses into a single folder
...
Patch by: @Nescio
Reviewed by: @wraitii , @elexis , @Stan
Differential Revision: https://code.wildfiregames.com/D1472
This was SVN commit r22083.
2019-02-07 15:37:21 +00:00
Alexandermb
25d37cc632
Rome helmets (Also reverting a deleted song in rome civ template):
...
Reviewed by Stan
This was SVN commit r22082.
2019-02-06 19:22:29 +00:00
Alexandermb
06e01ef944
Rome Testudo & Anti-Cavalry formations animations:
...
Reviewed by Stan
This was SVN commit r22081.
2019-02-06 14:57:43 +00:00
Alexandermb
6ba5307655
Fix a typo in last commit
...
This was SVN commit r22080.
2019-02-05 19:18:40 +00:00
Alexandermb
c60b20a17a
Remove old naming schema of Celtic helmets.
...
This was SVN commit r22079.
2019-02-05 19:09:04 +00:00
Alexandermb
cdf7d0fc8c
Celtic helmets/celt_alesia_base_01.xml
...
Thread:
https://wildfiregames.com/forum/index.php?/topic/24465-committed-celtic-unit-helmets/&page=5
Fix to inconsistencies in celtic helmets pointed by user Genava55
This was SVN commit r22078.
2019-02-05 19:05:19 +00:00
700baef3b4
Health.js cleanup. Fixes Vulkan complaints
...
- Var → let
- Simplify some lines
- add break to
Reviewed by: @elexis
Differential Revision: https://code.wildfiregames.com/D1770
This was SVN commit r22075.
2019-01-31 13:34:13 +00:00
111f850927
Don't let the duplicateplayernames
setting break lobbied games ( 0fd8aa2a77
)
...
Looked at by: elexis
Differential Revision: https://code.wildfiregames.com/D1748
This was SVN commit r22072.
2019-01-28 12:09:42 +00:00
040b367bc4
Fix wallsets throwing annoying errors when loaded in Atlas.
...
Refs: b05879e151
, 490182ddd0
, #786
This was SVN commit r22070.
2019-01-26 11:10:27 +00:00
5453adf7dd
Improved pig animations and textures.
...
Thread:
https://wildfiregames.com/forum/index.php?/topic/21005-committed-pig/
This was SVN commit r22067.
2019-01-24 22:35:36 +00:00
ac1a56e0cc
Fix cell text wrapping inside COList.
...
Patch By: gentz
Tested By: vladislavbelov
Commented By: elexis
Differential Revision: https://code.wildfiregames.com/D1717
This was SVN commit r22066.
2019-01-24 20:00:31 +00:00
86cfe554b4
Celtic structures' specific names update
...
Thread:
https://wildfiregames.com/forum/index.php?/topic/25268-specific-name-review-structures/&page=2&tab=comments#comment-367917
Patch by: @Nescio
Reviewed by: @Stan , @Genava55
Differential Revision: https://code.wildfiregames.com/D1757
This was SVN commit r22065.
2019-01-23 22:46:57 +00:00
9229ed6c42
Fix a little bug with the boar, remove the old files.
...
This was SVN commit r22064.
2019-01-21 22:05:04 +00:00
Alexandermb
74be5f03c8
Hele Phrygian Helmet commit
...
Updated sele_hero_seleucus_nikator helmet texture.
Thread:
https://wildfiregames.com/forum/index.php?/topic/25179-task-phrygian-helmet/
Reviewed by Stan
This was SVN commit r22062.
2019-01-19 20:39:24 +00:00
0d00866c8f
Merge entity templates, removing two templates with non descriptive names.
...
Patch by: @Nescio
Discussed with: @elexis
Differential Revision: https://code.wildfiregames.com/D1734
This was SVN commit r22061.
2019-01-19 12:47:39 +00:00
14810ca5bf
manual/intro.txt corrections
...
Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D1744
This was SVN commit r22060.
2019-01-19 12:43:43 +00:00
8bab09d37c
Fix UnitAI infinite loop following a16e7c0a56
...
As reported by Angen and Gurken Khan on the forums, there is a crash
following a16e7c0a56
caused by an infinite loop in UnitAI. The reason is
that IDLE.enter can order us to attack, which can fail, switching us
right away back to idle.
FinishOrder's behaviour allows us to have IDLE as a default state and
lets us not lose a turn when becoming idle, so to keep this behaviour
explicitely check that we are not already in IDLE before switching
states.
Reported by: Angen, Gurken Khan
Commented by: elexis, Itms
Differential Revision: https://code.wildfiregames.com/D1743
This was SVN commit r22059.
2019-01-19 07:44:40 +00:00