As pointed out by elexis in D1695:
> "font=" strings are superseded by setStringTags()
So while we're doing work in that file, let's fix that.
This was SVN commit r22046.
the skybox at the current camera location, so that the skybox appears
indefinitely far away. Refs #3458.
Reviewed By: wraitii
Tested By: elexis, Stan
Differential Revision: https://code.wildfiregames.com/D1683
This was SVN commit r22039.
Add two templates for mapmakers that don't want horses and camels
roaming around. Will be useful for scenarios.
Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D1524
This was SVN commit r22031.
This generally makes this code cleaner and easier to maintain, while
also being more modern and fully tested.
Looked at by: leper
Differential Revision: https://code.wildfiregames.com/D8
This was SVN commit r22029.
When SetNextState is called with the current state, it will leave and
re-enter so that any relevant cleanup will get called and things work as
expected.
It will prevent possibly awkward code issues in UnitAI, which already
called SetNextStateAlwaysEntering in a number of places to work around
them.
This should most likely have been the default behaviour in the first
place.
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1488
This was SVN commit r22023.
Fixes an issue on macOS Mojave that was patched in fa1c281e79.
The list of changes can be found under
build/premake/premake5/CHANGES.txt.
This was SVN commit r22021.
This allows heroes to be upgraded
Patch By: smiley
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D1694
This was SVN commit r22019.
Add a projectile prop, and a garrisoned prop if someone wants to use it
for garrisoning.
Set the EOL to Native
Reported by: @vladislavbelov
This was SVN commit r22008.
By rendering sides even when they are back-facing, the water shader is
on top of a mesh instead of emptiness and this solves an old
"edge-of-map" graphical issue.
Taken out from D359 with vlad's agreement. See screenshots there for
more information on the exact issue.
This was SVN commit r22007.
The water manager computations for "fancy water effects" have always
been quite slow. I've updated one of the functions to be much faster,
and the other doesn't need to be called (apparently, since I removed
coastal foam, which tbh I don't remember doing).
This should all be redone entirely to be honest, as it's generally
terrible, but in the short-termâ„¢ this makes this function almost usable
in real-time.
Differential Revision: https://code.wildfiregames.com/D78
This was SVN commit r22006.
The name of the faction is the dynasty name "Maurya". The plural should
be "Maurya" as well, but "Mauryas" is commonly accepted and less likely
to confuse people. On the other hand, "Mauryan" is the adjective, and
cannot get a plural mark in English.
All instances of "Mauryans" were removed, including in file names and
paths.
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1342
This was SVN commit r22005.
This allows using arbitrary 'mul' values with Integer types, instead of
having to switch them to Decimal types.
The ParamNode is not aware of validation (thus types) so a better
solution is incredibly non-trivial.
Differential Revision: https://code.wildfiregames.com/D268
This was SVN commit r22003.
Revelead by the A23 crash when hosting a game in the lobby. We have a
debug_break() call that calls "kill" with SIGTRAP, which generally
doesn't get handled correctly in release versions, particularly on OSX.
Differential Revision: https://code.wildfiregames.com/D1499
This was SVN commit r21998.