fca59054de
Alpha 27 | Fix generic name of Shrines
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This was SVN commit r27234.
2022-11-19 13:00:42 +00:00
dac3ce3584
Add JS bindings for in game camera attributes.
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Patch By: edoput
Differential Revision: https://code.wildfiregames.com/D4667
This was SVN commit r27230.
2022-11-18 19:24:45 +00:00
0d1f331b3d
Alpha 27 | Art | Improve the look of the Aphrodite statues with ao maps and better textures. Add a pedestal to the large statue.
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This was SVN commit r27228.
2022-11-15 19:21:34 +00:00
a4ce5982ea
Make infantry_spearman_b.xml consistent with other han spearmen.
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Reported by: @Silier
This was SVN commit r27227.
2022-11-14 11:53:37 +00:00
649a62fb1d
Renames shaders solid_player to model_solid_player and solid_tex to model_solid_tex.
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This was SVN commit r27223.
2022-11-13 21:55:40 +00:00
192585008a
Removes skycolor from GL framebuffer.
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Differential Revision: https://code.wildfiregames.com/D4822
This was SVN commit r27220.
2022-11-11 23:03:01 +00:00
76e0076ef6
Alpha 27 | Art | Add Badlands and Savanna metal mines
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This was SVN commit r27218.
2022-11-10 20:56:43 +00:00
3c35ef9fa5
Alpha 27 | Maps | Vastly improve the Gambia River skirmish map with the new assets.
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This was SVN commit r27217.
2022-11-10 04:57:49 +00:00
dfa3fb6603
Alpha 27 | A new demo skirmish map for the African Savanna biome.
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This was SVN commit r27216.
2022-11-10 04:47:37 +00:00
90d01a831f
[Alpha 27] [Art] Several Gaia/Rock/Ore/Grass texture and actor improvements.
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- Reduced the size of many spec maps (grayscale, lower resolution)
This was SVN commit r27215.
2022-11-10 04:42:10 +00:00
2faf515e00
[terrains] Fix a typo in a terrain file.
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This was SVN commit r27214.
2022-11-10 04:09:08 +00:00
63c0d31b04
[maps] Improve Caspian Sea skirmish map terrains
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This was SVN commit r27213.
2022-11-10 04:07:25 +00:00
37908af490
[Alpha 27][Terrains] "Temperate_Autumn" and "African Savanna" terrain sets.
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- Adjust "Rhinelands (Fall)" biome file to the new Temperate_Autumn
terrains.
- Rename temperate_europe to temperate_summer.
- "Savanna" biome adjustments to the new African Savanna terrains
forthcoming.
- Some Skirmish map adjustments and improvements.
This was SVN commit r27212.
2022-11-10 03:44:04 +00:00
f4c730a887
Reduces the uniform size of an instancing transform of overlay solid shader.
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This was SVN commit r27209.
2022-11-06 20:04:26 +00:00
3978149386
Reduces the uniform size of a texture transform of debug overlay shader.
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This was SVN commit r27208.
2022-11-06 19:40:47 +00:00
Angen
eacbb1d248
Spaces around '+' in 467541cfad
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This was SVN commit r27205.
2022-11-05 12:28:54 +00:00
240c1247ad
Wraps gl_FragColor in a macro to avoid duplication for different versions.
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gl_FragColor and gl_FragData are deprecated since GLSL 1.30.
This was SVN commit r27204.
2022-11-05 11:49:38 +00:00
850272ee5b
Replaces deprecated in GLSL 1.30 gl_TexCoord by varying in water shaders.
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This was SVN commit r27203.
2022-11-05 10:29:38 +00:00
Angen
467541cfad
Do not break gui when fallback language is not available in termsdialog.js
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L10 falls back to language code, that means if "pt_x" is not available
it falls back to "pt", but we do not provide "pt", same for "en" or
after uninstalling and removing language pack and leaving language
selected.
Adding warning.
Related post:
https://wildfiregames.com/forum/topic/96800-terms-display-error
This was SVN commit r27201.
2022-11-05 08:19:32 +00:00
33dd5d9fbc
Wraps vertex attributes in a macro to avoid duplication for different versions.
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This was SVN commit r27199.
2022-11-04 23:41:41 +00:00
e2f433db8c
Wraps gl_Position in a macro to avoid duplication for different versions.
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This was SVN commit r27198.
2022-11-04 22:56:56 +00:00
Angen
cde8b7fae8
Missed file
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This was SVN commit r27195.
2022-11-03 17:29:46 +00:00
Angen
b7c0878cef
Save configuration once when possible
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Differential revision: D4818
Reduce how many times configuration is written into the file pointed out
by @nani and @Freagarach in D4616
Also fix bug in 281bb0b2ec
This was SVN commit r27194.
2022-11-03 16:44:47 +00:00
Angen
281bb0b2ec
Remove user.cfg from javascript
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remove path from javascript
path is defined by the configuration scope
combine some calls
remove not needed calls
Differential revision: D4616
Accepted by: @Freagarach , @nani
Comments by: @phosit
This was SVN commit r27192.
2022-11-02 07:21:25 +00:00
wackyserious
2b94c6ca27
Han Officer Helmet (New)
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This was SVN commit r27191.
2022-11-02 01:54:00 +00:00
8c4df2f729
native
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This was SVN commit r27190.
2022-11-01 19:00:09 +00:00
64888e710a
[Alpha 27] [Art] Improve the look of a bunch of eyecandy rocks.
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This was SVN commit r27189.
2022-11-01 18:48:20 +00:00
Angen
f1874ec196
Add color mixer
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Add option to pick colour with sliders
Differential revision: D4597
Comments by: @Stan , @vladislavbelov , @Langbart, @elexis
This was SVN commit r27188.
2022-11-01 11:46:14 +00:00
a6a9355b2c
[Alpha 27][Art][Actors][Flora] Improve the grass sprites to use a smoothed mesh model instead of models that aren't smoothed.
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Also try to reduce a little of the trans overlap with some of the
textures.
This was SVN commit r27181.
2022-10-28 22:41:49 +00:00
e7d8ed33a6
[A27][Maps] Forgot to set a map preview for zagros_mountains_2p.xml
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This was SVN commit r27179.
2022-10-27 03:34:43 +00:00
13aae37a32
[Alpha 27] [Art] Add a missing material.
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This was SVN commit r27178.
2022-10-27 03:25:52 +00:00
d3a20238de
[Alpha 27] [Maps] [Terrains] Add a new Persia biome terrain set and a newly updated Zagros Mountains skirmish map to showcase it.
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Only 4 new textures, as the biome extensively uses the flexibility of
the terrain system to pull assets from other biomes and form a coherent
new biome.
This was SVN commit r27177.
2022-10-27 03:20:22 +00:00
0ede6c550e
[A27] Fix 1 terrain, add 1 missing terrain, both for Aegean.
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This was SVN commit r27176.
2022-10-26 19:20:05 +00:00
b141204875
Allow to have more than 8 colors in the drop down.
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Actual colors will be another commit.
Discussed with: @wowgetoffyourcellphone .
Differential Revision: https://code.wildfiregames.com/D4811
This was SVN commit r27172.
2022-10-24 12:43:30 +00:00
f62e1457de
Remove redundant references to deleted .dtd files
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We only use relaxng and that confuses other linters like xmllint.
Patch by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4748
This was SVN commit r27170.
2022-10-23 17:06:51 +00:00
dd15a65fcd
Civ backgrounds for minimap
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Comments by: @marder , @Freagarach
Differential Revision: https://code.wildfiregames.com/D4271
This was SVN commit r27169.
2022-10-23 16:50:30 +00:00
5d15f50fa7
[Alpha 27][Art][Technologies] Some new technology portraits.
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This was SVN commit r27168.
2022-10-23 15:53:43 +00:00
a86ba870b7
[Alpha 27][Art] Choose better foundation actors for a few structures.
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This was SVN commit r27166.
2022-10-23 13:03:08 +00:00
dfa8176007
Allow 0.0.0.0 IP in StunClient tests added in 2034136560
.
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Patch By: kalev
Differential Revision: https://code.wildfiregames.com/D4792
This was SVN commit r27164.
2022-10-22 19:22:38 +00:00
de9021a8fc
[Alpha 27] [Art] [Textures] Some new technology portraits by @real_tabasco_sauce
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This was SVN commit r27162.
2022-10-22 18:09:19 +00:00
8612fb0f4f
Fix 16-bit texture introduced in f841c1fac0
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This was SVN commit r27158.
2022-10-17 12:33:36 +00:00
f841c1fac0
[Alpha 27][Maps] Add a new cliff terrain for the Aegean-Anatolian biome and color correct 2 of that biome's grass terrains.
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This was SVN commit r27155.
2022-10-13 16:50:53 +00:00
e5bdd589cb
[Alpha 27] [Art] [Maps] Add a new "Baltic-Nordic" biome for terrains.
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This was SVN commit r27154.
2022-10-13 16:48:38 +00:00
edfd557374
[Alpha 27] [Maps] Use better/new placement obstructors on Cisalpine Winter's frozen lakes.
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This was SVN commit r27153.
2022-10-13 15:39:21 +00:00
344ec2c166
Reduces uniforms sizes for the minimap shader.
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This was SVN commit r27147.
2022-10-11 22:20:36 +00:00
1cd1715088
Removes unused UV2 from minimap shader and reorders parameters types.
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This was SVN commit r27146.
2022-10-11 20:56:00 +00:00
2ca0fd6ffb
[Fix] Remove the remnants of the Han rice resource
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It is unused at this point and causes their farming upgrades to be
non-functional
Accepted by: @Silier @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4791
This was SVN commit r27144.
2022-10-11 15:26:53 +00:00
856e876148
Only have capturing entities contribute to the capture regenrate.
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Only entities which have capture attack themselves will contribute to
the regen-rate of a structure.
The `garrisonRegenRate` is now a multiplier how much each unit
contributes their strength.
Quite some gameplay change, but we can experiment with this.
Differential revision: https://code.wildfiregames.com/D4679
Comments by: @chrstgtr, @marder , @wraitii
This was SVN commit r27142.
2022-10-10 05:36:27 +00:00
a315f90980
Implement emergency recognition for PetraAI.
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First patch for an emergency mode. This implements a rudimentary
detection strategy.
The current effect is a shout-out for help.
Patch by: @JCWasmx86
Differential revision: https://code.wildfiregames.com/D4645
Refs. #2195
This was SVN commit r27141.
2022-10-10 05:09:23 +00:00
4e52613ca2
[Alpha 27] [Maps] Improve Deccan Plateau skirmish map with new terrains, better lighting, etc.
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This was SVN commit r27140.
2022-10-09 23:22:33 +00:00