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forked from 0ad/0ad
0ad/source/graphics
Ykkrosh 41cf5c6139 CinemaTrack: Avoided crashing in certain cases.
dll_ver: Fixed invalid free when running with OpenGL 1.1 drivers on
Vista.
GameSetup: Fixed spaces between sentences in error message.

This was SVN commit r4820.
2007-01-29 17:46:28 +00:00
..
scripting # Tidied up some code. 2007-01-08 01:56:46 +00:00
tests # Optimisations for Linux 2007-01-26 18:26:45 +00:00
Camera.cpp Modified world intersection so that you can also intersect with the water plane, which is useful for making ships move around as expected when you rightclick a spot on the water. 2006-09-10 20:38:39 +00:00
Camera.h #Bugfix: Shadows appeared to be rendered one frame too late 2006-09-14 20:06:21 +00:00
CinemaTrack.cpp CinemaTrack: Avoided crashing in certain cases. 2007-01-29 17:46:28 +00:00
CinemaTrack.h #Trigger framework, terrain flattening on building placement 2006-11-24 19:45:04 +00:00
Color_asm.asm # improvements to build system for asm files 2006-06-25 20:58:03 +00:00
Color.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
Color.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
DefaultEmitter.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
DefaultEmitter.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Frustum.cpp # Fixes to the line segment frustum test. 2006-08-25 19:31:01 +00:00
Frustum.h # Aura and territory rendering 2006-08-25 06:04:33 +00:00
GameView.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
GameView.h Fix for GCC 2007-01-13 18:32:03 +00:00
HFTracer.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
HFTracer.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
LightEnv.cpp Mac OS X Compat 2006-08-19 20:24:49 +00:00
LightEnv.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
MapIO.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
MapReader.cpp # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
MapReader.h #Trigger framework, terrain flattening on building placement 2006-11-24 19:45:04 +00:00
MapWriter.cpp # Fixes for simulation speed in scenario edtior. Various code cleanups. 2007-01-24 20:17:28 +00:00
MapWriter.h #Trigger framework, terrain flattening on building placement 2006-11-24 19:45:04 +00:00
Material.cpp Changed player colour for actors to dark gray for Michael. 2006-11-07 02:48:27 +00:00
Material.h # housekeeping 2006-07-20 14:37:58 +00:00
MaterialManager.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
MaterialManager.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
MeshManager.cpp # Optimisations for Linux 2007-01-26 18:26:45 +00:00
MeshManager.h # Tidied up some code. 2007-01-08 01:56:46 +00:00
MiniPatch.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
MiniPatch.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Model.cpp # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
Model.h # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
ModelDef.cpp # Added support for automatically loading 3d models in the COLLADA format. 2006-12-20 03:22:24 +00:00
ModelDef.h # Added support for automatically loading 3d models in the COLLADA format. 2006-12-20 03:22:24 +00:00
ObjectBase.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
ObjectBase.h # Tidied up some code. 2007-01-08 01:56:46 +00:00
ObjectEntry.cpp # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
ObjectEntry.h Removed some header files from header files. 2007-01-13 22:44:42 +00:00
ObjectManager.cpp # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
ObjectManager.h # Tidied up some code. 2007-01-08 01:56:46 +00:00
ParticleEmitter.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ParticleEmitter.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ParticleEngine.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ParticleEngine.h Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
Patch.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Patch.h Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
RenderableObject.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
SColor.h Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
SkeletonAnim.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
SkeletonAnimDef.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
SkeletonAnimDef.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
SkeletonAnimManager.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
SkeletonAnimManager.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Sprite.cpp # Updates to the entity bar display system by Andrew. 2006-07-16 19:32:48 +00:00
Sprite.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Terrain.cpp # Fixes for simulation speed in scenario edtior. Various code cleanups. 2007-01-24 20:17:28 +00:00
Terrain.h # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
TerrainProperties.cpp # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
TerrainProperties.h # Fixes for GCC 2006-11-29 23:37:10 +00:00
Texture.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
TextureEntry.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
TextureEntry.h # housekeeping 2006-07-20 14:37:58 +00:00
TextureManager.cpp Extra fixes 2007-01-01 22:56:24 +00:00
TextureManager.h # housekeeping 2006-07-20 14:37:58 +00:00
Unit.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
Unit.h # General tidying. 2007-01-27 02:36:33 +00:00
UnitManager.cpp # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
UnitManager.h # Tidied up some code. 2007-01-08 01:56:46 +00:00