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forked from 0ad/0ad
0ad/source/graphics/MapWriter.h
2006-11-24 19:45:04 +00:00

60 lines
1.9 KiB
C++

#ifndef _MAPWRITER_H
#define _MAPWRITER_H
#include <vector>
#include "MapIO.h"
#include "ps/CStr.h"
#include "ps/FilePacker.h"
class CLightEnv;
class CTerrain;
class CUnitManager;
class CCamera;
class CCinemaManager;
class CTriggerManager;
class WaterManager;
class SkyManager;
struct MapTrigger;
struct MapTriggerGroup;
class XMLWriter_File;
class CMapWriter : public CMapIO
{
public:
// constructor
CMapWriter();
// SaveMap: try to save the current map to the given file
void SaveMap(const char* filename, CTerrain* pTerr, CUnitManager* pUnitMan,
WaterManager* pWaterMan, SkyManager* pSkyMan,
CLightEnv* pLightEnv, CCamera* pCamera,
CCinemaManager* pCinema);
// RewriteAllMaps: for use during development: load/save all maps, to
// update them to the newest format.
static void RewriteAllMaps(CTerrain* pTerrain, CUnitManager* pUnitMan, WaterManager* pWaterMan,
SkyManager* pSkyMan, CLightEnv* pLightEnv, CCamera* pCamera,
CCinemaManager* pCinema);
private:
// PackMap: pack the current world into a raw data stream
void PackMap(CFilePacker& packer, CTerrain* pTerrain);
// PackTerrain: pack the terrain onto the end of the data stream
void PackTerrain(CFilePacker& packer, CTerrain* pTerrain);
// EnumTerrainTextures: build lists of textures used by map, and indices into this list
// for each tile on the terrain
void EnumTerrainTextures(CTerrain* pTerrain, std::vector<CStr>& textures,
std::vector<STileDesc>& tileIndices);
// WriteXML: output some other data (entities, etc) in XML format
void WriteXML(const char* filename, CUnitManager* pUnitMan, WaterManager* pWaterMan,
SkyManager* pSkyMan, CLightEnv* pLightEnv, CCamera* pCamera,
CCinemaManager* pCinema);
void WriteTriggerGroup(XMLWriter_File& xml_file_, const MapTriggerGroup& group,
const std::list<MapTriggerGroup>& groupList);
void WriteTrigger(XMLWriter_File& xml_file_, const MapTrigger& trigger);
};
#endif