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forked from 0ad/0ad
0ad/source/network
phosit 80bcf944bc Don't convert actions to void*
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5044
This was SVN commit r27783.
2023-07-25 07:50:33 +00:00
..
scripting Let the Gamesetup.cpp Autostart (starting from cl) use the gamesettings via the autostart gui page. 2022-03-06 21:12:16 +00:00
tests Don't convert actions to void* 2023-07-25 07:50:33 +00:00
FSM.cpp Don't convert actions to void* 2023-07-25 07:50:33 +00:00
FSM.h Don't convert actions to void* 2023-07-25 07:50:33 +00:00
NetClient.cpp Don't convert actions to void* 2023-07-25 07:50:33 +00:00
NetClient.h Moves network/fsm.* to network/FSM.*. 2022-10-12 18:16:27 +00:00
NetClientTurnManager.cpp Remember OOS on a per-client basis. 2021-03-31 15:55:19 +00:00
NetClientTurnManager.h Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095. 2017-01-24 02:04:50 +00:00
NetEnet.cpp Use a lower default MTU for ENet hosts, and make it configurable. 2023-04-10 08:21:07 +00:00
NetEnet.h Use a lower default MTU for ENet hosts, and make it configurable. 2023-04-10 08:21:07 +00:00
NetFileTransfer.cpp Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
NetFileTransfer.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
NetHost.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
NetHost.h Hide ip and port from users until they want to join, add optional password 2021-01-20 18:31:39 +00:00
NetMessage.cpp Fix the removal of implicit conversions in libfmt 10 by using explicit casts. 2023-05-31 12:03:04 +00:00
NetMessage.h Fix few typos found with the Debian lintian tool. 2017-10-28 22:34:57 +00:00
NetMessages.h MP: don't enforce game init attributes synchronization in PREGAME. 2021-03-22 10:13:27 +00:00
NetMessageSim.cpp Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
NetServer.cpp Don't convert actions to void* 2023-07-25 07:50:33 +00:00
NetServer.h Let the Gamesetup.cpp Autostart (starting from cl) use the gamesettings via the autostart gui page. 2022-03-06 21:12:16 +00:00
NetServerTurnManager.cpp Remember OOS on a per-client basis. 2021-03-31 15:55:19 +00:00
NetServerTurnManager.h Remember OOS on a per-client basis. 2021-03-31 15:55:19 +00:00
NetSession.cpp Use a lower default MTU for ENet hosts, and make it configurable. 2023-04-10 08:21:07 +00:00
NetSession.h Moves network/fsm.* to network/FSM.*. 2022-10-12 18:16:27 +00:00
NetStats.cpp Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
NetStats.h Use override in classes derived from AbstractProfileTable. 2023-01-10 22:32:08 +00:00
NMTCreator.h Net Server: Verify password in Authenticate 2021-01-23 18:04:36 +00:00
Serialization.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00
StunClient.cpp Fixes without PCH build in StunClient missing include for std::byte added in 895e4e6aa6. 2022-10-26 00:15:27 +00:00
StunClient.h Adds header for forward declarations of CStr. 2021-09-09 17:39:08 +00:00