1
0
forked from 0ad/0ad
0ad/source/simulation
2005-02-04 23:16:42 +00:00
..
scripting Linux/GCC Compat(tm) 2004-11-07 21:30:47 +00:00
BaseEntity.cpp Added semi-intelligent text parser for XMLs - so that numeric properties on entities are no longer stored as strings instead. 2004-11-27 20:02:51 +00:00
BaseEntity.h s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
BaseEntityCollection.cpp less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
BaseEntityCollection.h Added some support for user profiles 2004-10-23 14:39:28 +00:00
BoundingObjects.cpp Changed hotkey handling for groups and bookmarks; small pathfinding fixes. 2004-07-23 10:56:52 +00:00
BoundingObjects.h Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
Collision.cpp Minor changes to sound-script interface. 2004-11-15 22:30:01 +00:00
Collision.h Changed hotkey handling for groups and bookmarks; small pathfinding fixes. 2004-07-23 10:56:52 +00:00
Entity.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
Entity.h This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
EntityHandles.cpp Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
EntityHandles.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
EntityManager.cpp Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM) 2005-01-18 00:46:18 +00:00
EntityManager.h This was SVN commit r1736. 2005-01-18 10:49:32 +00:00
EntityMessage.h Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EntityOrders.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
EntityProperties.cpp Linux/GCC Compat(tm) 2004-11-07 21:30:47 +00:00
EntityProperties.h Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
EntityStateProcessing.cpp Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
EntitySupport.h Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EventHandlers.cpp Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EventHandlers.h Minor changes to sound-script interface. 2004-11-15 22:30:01 +00:00
PathfindEngine.cpp Linux/GCC Compat 2004-11-23 23:56:10 +00:00
PathfindEngine.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
PathfindSparse.cpp Minor changes to sound-script interface. 2004-11-15 22:30:01 +00:00
PathfindSparse.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
Scheduler.cpp Fix to restore setInterval() to its former functioning glory. 2004-12-02 23:36:47 +00:00
Scheduler.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
ScriptObject.cpp Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM) 2005-01-18 00:46:18 +00:00
ScriptObject.h Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM) 2005-01-18 00:46:18 +00:00
Simulation.cpp Moved g_Gui.TickObjects to the main render loop and update the scheduler when no game is running 2004-12-18 23:25:58 +00:00
Simulation.h add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
TurnManager.cpp New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
TurnManager.h New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00