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wowgetoffyourcellphone d51b4687e9 [Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes)
Warships now use the Unit AI instead of the Building AI. This allows
players to specifically target fire onto desired targets.
Warship combat now revamped with completely new Warship classes, which
soft counter each other, and new behavior for Fire Ships. With an
all-new ship tech tree at the Dock.
Commit includes fixing maps to switch from the old to the new ship
templates. Also includes revamped Cycladic Archipelago skirmish maps and
some other special surprises. And improved/additional ship UI portraits.

New Warship classes:

Scout Ship
Arrow Ship
Ramming Ship
Siege Ship

Forum discussion:
https://wildfiregames.com/forum/topic/104332-naval-overhaul-alpha-27/#comment-539713

Patch by: @wowgetoffyourcellphone
Accepted by: @real_tabasco_sauce
Comments and suggestions by: @borg-, @phosit (more comments and
discussion at the forum link)

Differential Revision: https://code.wildfiregames.com/D5213
Refs #4000 for a sound issue for actors without an attack animation.

This was SVN commit r27996.
2024-01-04 06:18:50 +00:00
..
config Fixes Vulkan hazards reported by validation layers. 2023-06-05 16:32:18 +00:00
l10n Update Transifex configurations for the new API using the tx migrate command specified on https://github.com/transifex/cli/releases 2023-04-27 13:06:30 +00:00
mods [Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes) 2024-01-04 06:18:50 +00:00
tests Some more random random map script unit tests and ASSERT functions, refs #4827. 2020-01-29 18:52:48 +00:00
tools Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00