0ad/source/workspaces/required-libraries.txt

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The codepit with all required files is accessed via SCP:
host = wildfiregames.com
port = 22
user = code
pass = ae3934hjf
$install := directory where the compiler is installed.
$lib := directory where the compiler looks for lib files;
typically = $install/lib .
$include := the same for header files (= $install/include).
$GL := directory containing OpenGL headers.
VC6: $install/GL;
VC7: $install/PlatformSDK/Include/GL.
$binaries := directory containing system/ and data/ .
TODO:
- OpenGL extensions:
download http://www.wildfiregames/com/~code/libraries/glext.h
... and put it in $GL.
download http://www.wildfiregames/com/~code/libraries/wglext.h
... and put it in $GL.
- ZLib (v1.2.1)
download http://www.wildfiregames/com/~code/libraries/zlib121.zip.
... extract contents of include/ into $include, and .lib files into $lib.
- libpng (v1.0.15)
download http://www.wildfiregames/com/~code/libraries/libpng10.zip.
... extract contents of include/ into $include, and .lib files into $lib.
- Xerces: [required if compiling GUI]
download http://www.wildfiregames/com/~code/libraries/xerces-c_2_5_0-lib.zip
download http://www.wildfiregames/com/~code/libraries/xerces-c_2_5_0-include.zip
... extract contents of include/ into $include, and .lib files into $lib.
- SpiderMonkey: [required for javascript]
download http://www.wildfiregames/com/~code/libraries/javascript-sdk.zip.
... extract contents of include/ into $include, and .lib files into $lib.