0ad/source/simulation2/components/ICmpVision.h

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/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPVISION
#define INCLUDED_ICMPVISION
#include "simulation2/system/Interface.h"
#include "simulation2/helpers/Position.h"
/**
* Vision (LOS etc) interface (typically implemented by a scripted component).
*/
class ICmpVision : public IComponent
{
public:
virtual entity_pos_t GetRange() = 0;
virtual bool GetRetainInFog() = 0;
virtual bool GetAlwaysVisible() = 0;
DECLARE_INTERFACE_TYPE(Vision)
};
#endif // INCLUDED_ICMPVISION