[Art] Reduced normal effect for Rock materials; they were visually very bad

This was SVN commit r27873.
This commit is contained in:
wowgetoffyourcellphone 2023-10-05 05:29:14 +00:00
parent bef7f787a0
commit 3cb09ffc4e
4 changed files with 4 additions and 4 deletions

View File

@ -6,5 +6,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.5 15.0 0.0075"/>
<uniform name="effectSettings" value="1.25 15.0 0.0075"/>
</material>

View File

@ -7,5 +7,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.5 15.0 0.0075"/>
<uniform name="effectSettings" value="1.25 15.0 0.0075"/>
</material>

View File

@ -6,5 +6,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="4.0 4.0 0.0075"/>
<uniform name="effectSettings" value="1.65 4.0 0.0075"/>
</material>

View File

@ -6,5 +6,5 @@
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="4.0 4.0 0.0075"/>
<uniform name="effectSettings" value="1.65 4.0 0.0075"/>
</material>